Homebrew Vülkarri Species Details

 History

In the far west beyond the Boiling Sea lies the continent Vülkarr, a deadly place to most life you'd encounter on Xhorosai here volcanoes constantly are erupting with ferocity forming rivers of lava that run for hundreds of miles. The only water comes from purifying seawater with a labor intensive fire spell or gathering the mineral rich water from the steaming geysers, you'll find few settlements not near one of these two sources. Despite the hostile environment and deadly magical beasts that roam these lands it is better life than some, the original colony was of human origin from the proud north of Dunstaad. Their ancient kingdom Ostgard was in direct opposition to unification under Vadim "Farspeaker" and his alliance of many lords, they had been the dominant power in Dunstaad prior to the rise of the Adamenian League bullying the smaller kingdoms who were stricken by constant political strife. After the defeat of Ostgard the northern peoples fled the persecution and mistrust they faced settling previously untouched lands like the Sea of Storms, and most importantly Vülkarr everyone called them crazy expecting each colony to be gone by their first winters. But if one thing can said about humans is that they are extremely adaptive not just environmentally but biologically, in the example of Vülkarri they became resistant to high temperatures and entirely carnivorous due to the lifeless environment of the red island.

The nobility of Vülkarr even started using magically induced mutation the details of this ritual are heavily guarded only the Burnt Men know the secrets it truly holds they master hemomancy and pyromancy to unlock to true power of dragon's blood as a mutagen. The Burnt Men and their priests leave behind lives of wealth serving the sons Vorkath letting chosen ones take the ritual in the small hope they'll survive, and manifest an innate draconic power in the case of the recently depose emperors of house Zhorik they manifested both wings and a breathe weapons. House Zhorik originally maintained their power with marriage selling off their unique bloodline for position, this was ultimately the downfall of the royal family almost every major house had obtained the wing bloodline one way or another. That led to weakness following the rule of Emperor Magnus the Monster who used intimidation and fear to run Xhorosai like a steamy nosed dragon it was only when his nephew Malcolm the baby dragon took over rule than the empire collapsed from within, the various house murdered every descendant of the royal family during a weekend destruction. It was all part of a deal between the houses of Vülkarr and the rebels to spare Xhorosai another never ending war seeing that the rebellion was extremely hard fought with no clear winning emerging after 23 years of war.

 

Vülkarri Names

Vülkarri have personal names given at birth, but they put their house names after their first name and always wear their heraldry. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment.

Male Names: Donaar, Nadarr, Rhogar, Tarhun, Torinn, Magnus, Malcolm, Halmar, Ragnos, Fjor, Fjinn, Thoros, Norvas, Rhogast, Wulfryk, Hjalmar, Djorin, Alenar, Bjorn, Kolba, Magne, Fylkaas, Fyllas, Kaantor, Hjallas

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Nala, Perra, Raiann, Sora, Surina, Thava,

Childhood Names: Fyl, Clav, Fjord, Magne, Hjali

Clan Names: Zhorik, Magnoor, Ulldhebaan, Dennkar, Balathos, Arendar, Talinbrok

Vülkarri Traits

Your draconic heritage manifests in a variety of traits you share with other Vülkarri of your clan.

Ability Score Increase

Your Strength score increases by 2.

Age

Vülkarri age similarly to humans except having notably shorter lifespans or notably longer lifespans this varies very heavily from clan to clan most likely a bi product of the high-magic region they live in.

Alignment

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.

Size

Vülkarri are a bit taller and heavier than humans, standing a bit over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet. If you have wings you can fly 40 feet instead.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Bloodline
Black Acid Royal
Blue Lightning Noble
Brass Fire lowborn
Bronze Lightning lowborn
Copper Acid lowborn
Gold Fire Royal
Green Poison lowborn
Red Fire Noble/Royal
Silver Cold Royal/Noble
White Cold Noble

Soul Scorching

Ever since you were a kid you've always had burn scar on your chest right over your heart, its origin has always been entirely unknown to you and any questions you've asked about it quickly got you silenced. As your connection to magic deepened you've noticed that hidden within the scar is an innate power waiting to be awakened, a Dragonmark this scar means your genealogy carries an unnatural Draconic mutation a power that can manifest in numerous ways.

Languages

You can speak, read, and write Common, Draconic, Vülkat. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. Vülkat is a language derived from Draconic and Dunstaadi like draconic sounds harsh on the ear and features mostly yells or grunts as the main form of communication except in its higher forms it can have deep guttural tone.

Drache

Vülkarri are generally broken up into two distinct groups the Vülcan & Drache, these individuals can have human appearances or be full on dragonborn this depends more on lineage rather than region typically. Drache typically hailed from the ancient metropolis of Drachenheim as well as living across Drachenmor living high in cliffside coastal cities far away from the lava filled manholes and boiling seas of southern Vülkarr. To avoid these hostile conditions on the ground Drache have developed massive dragon wings that let them fly high above the hostile environment, unlike their northern relatives Drache never grow tails. Additionally they are much lighter and more slender than their northern relatives but the "noble" Vülkarri have become quite rare in Vülkarr following the desolation of house Zhorik following the end of Zie Drachenheis.

Wings of the Boiling Sea

As a descendent of Drachenheim your people have long ago developed the ability to fly avoiding deadly lava filled manholes and boiling waters of the southern regions, unlike the wings from a dragonmark these wings cannot be retracted and deployed instead these always are proudly on your back. Having wings grants you 40 feet of movement per round additionally you are immune to being knocked prone well you wings are functioning.

Ability Score Increase

Your Charisma modifier increases by 1.

Vülcan

Vülkarri are generally broken up into two distinct groups the Vülcan & Drache, these individuals can have human appearances or be full on dragonborn this depends more on lineage rather than region typically. Vülcan hail from the high magic regions of northern Vülkarr including the steam geysers and lava rivers that cover the main continent generally most Vülcan come from tribal villages that span the coast, living a quite primitive lifestyle prior to the mass colonization of Xhorosai during Zie Drachenheis. Unlike their more slender and cunning relatives from Drachenheim, Vülcan are rather stocky with long scaled dragon tails that are extremely useful in combat and helpful when supporting the large frame of a Vülcan.

Ability Score Increase

Your Constitution modifier increases by 1.

Dragon Tail

Over the main ages your ancestors spent on the deadly landscape of Vülkarr your people have started to grow dragon tails thanks to close genetic relation to them, it can grow at most to one foot shorter than your character. In combat your tail can do a variety of tail maneuvers that can expand your martial art capabilities, these actions all consume stamina but at a significantly reduced stamina price compared to similar stamina abilities.

Vülcan

Vülcan are much larger than their relatives from Drachenheim standing nearly 7 - 8 feet tall and weighing almost 400 pounds.

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2020 3:12:56 AM
5
0
--
Coming Soon
4/21/2020 12:31:20 PM
7
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes