Homebrew Dhampir Species Details

Dhampir are the unfortunate offspring between vampires and humans. Like their vampire parent, they have fangs they can use as a weapon to replenish their health, and more times than not, feel more at home in the shadows away from judging eyes. Dhampir are no more predisposed to evil than any typical human, but those raised by their vampire parent are more likely to lean towards those alignments. Regardless, other races are rarely going to see a dhampir as anything but an abomination or innately evil. They are a rare species and thus few thus far have been able to overcome the stigma against them, and usually identify as human to those who wouldn't know any better. 

 

Ability Score Increase. Your Constitution increases by 2, and your Charisma score increases by 1.

Age. They can grow to be as old as 600 years old. They are unable to physically age past 30 (unless by magical means). Your size is Medium.

Alignment. They tend towards neutrality, but those raised by vampire parents may lean towards evil. 

Size. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Shadow Fear. You are proficient in the Intimidation skill.

Necrotic Resistance. Due to your vampire parent, you are resistant to necrotic damage.

Bloodlust. Starting at Level 1, you may use the fangs you have inherited by birth as an action. You may use them to make a finesse weapon attack, on hit the target takes 1d10 necrotic damage + your Constitution modifier, and you regain hp equal to half the amount of damage dealt (rounded up). This attack has no effect on undead or creatures without blood. You may use this twice per long rest. Blood is considered food to you, and thus can sustain you. Bloodlust's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Disguised Eyes. In order to blend in more easily with normal humans Dhampir can change their eye colour from those of their normal glowing crimson or gold to any eye colour. Regardless, their eyes return to their normal colour when in the presence of any amount of blood.

Languages. You can read and write both Common and Abyssal.

Dhampir Traits

Ability Score Increase, Darkvision, Necrotic Resistance, Shadow Fear, Bloodlust, Disguised Eyes, Languages

Ability Score Increase

Your Constitution increases by 2, and your Charisma score increases by 1.

Darkvision

Thanks to your unnatural heritage, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. 

Necrotic Resistance

Due to your vampire parent, you are resistant to necrotic damage.

Shadow Fear

You are proficient in the Intimidation skill.

Bloodlust

Starting at Level 1, you may use the fangs you have inherited by birth as an action. You may use them to make a finesse weapon attack, on hit the target takes 1d10 necrotic damage + your Constitution modifier, and you regain hp equal to half the amount of damage dealt (rounded up). This attack has no effect on undead or creatures without blood. You may use this twice per long rest. Blood is considered food to you, and thus can sustain you. Bloodlust's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Disguised Eyes

In order to blend in more easily with normal humans Dhampir can change their eye colour from those of their normal glowing crimson to any eye colour. Regardless, their eyes return to their normal colour when in the presence of any amount of blood.

Languages

You can read and write both Common and Abyssal.

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