Homebrew Demilich Species Details

Flight with hover and a flexible ability increase make the demilich an extremely powerful spellcaster of any kind. The demiliches resistances and immunities make it able to withstand several troublesome effects. However, your lack of hands or limbs makes it difficult to carry equipment or use magic items.

Demiliches normally don’t depart the place where they first fell. Consider what suddenly motivated your character stir from near-endless peace to a life of adventure. Also consider who your character was as a lich, and who they were before becoming a lich. Also consider the existence of your character’s phylactery. The ability to reform after 1d10 days is exceptionally powerful, so be sure to discuss the issue of the phylactery with your DM before deciding to play a demilich. If you feed a soul into your phylactery, you become a full lich. Replace your demilich race with stats for your original race, and apply the lich template.

Demilich Traits

Demiliches share the following racial traits.

Undead

Your creature type is Undead rather than humanoid. You don’t require air, food, drink, or sleep. Instead, you enter a restful state, remaining semiconscious, for 4 hours a day. While resting, you can dream after a fashion; such dreams are reflexive mental exercises inherent to your consciousness. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Ability Score Increase

Your Dexterity, Charisma, Intelligence or Wisdom score is increased by 1.

Age

Demiliches are immortal, just as their full lich counterpart, so you can choose just how long it has existed.

Alignment

The remains of the most evil spellcasters in the multiverse, most demiliches are neutral evil.

Size

Being nothing but a floating skull, your size is Tiny.

Speed

Your base walking speed is 0 feet.

Flight

You have a flying speed of 30 feet, and can hover.

Natural Armor

Your AC is equal to 12 + your dexterity modifier.

Howl

Once you reach 5th level, you can cast the fear spell once per day. Charisma is your spellcasting ability for this spell.

Lich’s Resistance

You are resistant to necrotic and psychic damage.

Magic Skull

You are immune to the paralyzed, petrified, and prone conditions.

You are always treated as holding a spellcasting focus. You are unable to wear armor. You have no hands. You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc. You may cast spells as though you were using a spellcasting focus.

Enduring Existence

Your spirit is bound to a phylactery. If the phylactery is destroyed, you are also destroyed. If your body is destroyed, your body reforms adjacent to your phylactery 1d10 days later. Upon reforming, you lack the presence of mind to remain near your phylactery or to recall your own actions. You wander aimlessly, including across planes of existence, until you arrive near where you were destroyed. You have no knowledge of your wanderings, or of the location of your phylactery. If you locate your phylactery and feed at least one soul into it, you cease to be a demilich and become a lich instead.

Poison Immunity

You are immune to poison damage and the poisoned condition.

Languages

You can speak, read, and write in Common.

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