Homebrew Death Knight Species Details

"When a paladin that falls from grace dies without seeking comment, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in plate armor. Beneath its helmet, one can see the knight's skull with malevolent pinpoints of light burning in its eye sockets.

"LORD SOTH 

"Lord Soth began his fall from grace with an act of heroism, saving an elf named Isolde from an ogre. Soth and Isolde fell in love, but Soth was already married. He had a servant dispose of his wife and was charged with murder, but fled with Isolde. When his castle fell under siege, he prayed for guidance and was told that he must atone for his misdeeds by completing a quest, but growing fears about Isolde's fidelity caused him to abandon his quest. Because his mission was not accomplished, a great cataclysm swept the land. When Isolde gave birth to a son, Soth refused to believe that the child was his and slew them both. All were incinerated in a fire that swept through the castle, yet Soth would find no rest in death, becoming a death knight."

Death Knight Traits

It’s hard to make generalizations about Death Knights, but your Death Knight character has these traits.

Ability Score Increase

 Your Strength score increases by 1, you Constitution score increases by 1, and your Charisma score increases by 1.

Languages

You can speak, read, and write Common along with one other language of your choice.

Alignment

Death Knight are typically move towards the evil alignment. Though it isn’t impossible for them to move towards the neutral or good alignment.

Size

Death Knights vary widely in height and build, from barely 5 feet to well over 7 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 25 feet.

Class Restrictions

Given the fact that a death knight was once a disgraced paladin, that is all it may ever be. A death knight can multiclass, but it will always be a paladin first and foremost. 

Undead Nature

A death knight doesn't require air, food, drink, or sleep. Your death knight retains it’s magical powers, but is unable to use healing spells. 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Resistance

Being undead and without flesh, the death knight has resistance to necrotic and poison damage. In addition to being unable to receive poison conditions because of being undead.

Immortal Until Redeemed

A death knight can arise anew even after it has been destroyed. Only when it atones for a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish. However, when a death knight is destroyed, it takes 1d4 days to restore itself. 

Hellfire Orb

Once per day starting at 4th level, the death knight can hurl a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20 foot radius sphere centered on that point must make a saving throw DC of 8+ your Dexterity modifier + your proficiency bonus. The sphere spreads around corners. A creature takes 4d6 fire damage and 4d6 necrotic damage on a failed save, or half as much damage on a successful one. (The number of damage dice increases by 2d6 at 8th, 12th, 16th, and 20th Level for both Fire and necrotic damage.)

 

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