Homebrew Cenobite Species Details

Physical Appearance 
The Cenobites all have horrific mutilations and/or body piercings, and wear fetishistic black leather clothing that often resembles butchery garments or religious vestments. The clothing also serves to support their piercings and tools.

Description/Lore
The religious aspects of their origins and motivations are ambiguous: despite the presence of the word "Hell" in the franchise, there is no overt reference or iconography linking the Cenobites to any traditional Abrahamic or Eastern depiction of damnation, demonic nature, or Infernal origin, leaving the most likely interpretation to be that to an outside observer, the bizarre and unpleasant properties of the Cenobites' native plane of existence would likely be interpreted to be Hell or "hellish". In fact, the Cenobites originally exhibited amoral personalities--neither demonstrably malicious or beneficent--displaying a depraved indifference or lack of empathy towards their victims. They acquired more traditional demonic attributes and designations as beings of Hell in the later incarnations, particularly the comic books.

The philosophical motivations of the Cenobites change with time and medium. In their original incarnation, they manifested as devoted followers of a supernatural hedonism with unorthodox definitions of pleasure; although vaguely described, this form of pleasure endorsed by the Cenobites involved two distinct forms: the expansion of sensation to an extremely painful point of sensory overload, and enduring excruciating pain through incessant tortures that transcend traditional laws of physics. They exhibited no discernible morality or immorality, merely the unwavering devotion to their craft. In the film adaptation (Hellraiser) they exhibited a more severe tone: impatient, stern, humorless, and almost intractably officious towards their duties, as well as capable of duplicity, illustrated when they attempt to violate their bargain with Kirsty Cotton (in the novella, they honored their agreement). As the film and comic books series progressed, the Cenobites--particularly Pinhead--began to manifest traditionally evil and sinister traits, due likely in part to an attempt to streamline them into a more mainstream characterization of horror archetypes.




Cenobite Traits

You causing pain is your pleasure to the innocent and the sadistic. You feel no pain and much smarter than the average person

Ability Score Increase

Your Constitution score increases by 2, and your Intelligence score increases by 1

Age

The age of a Cenobite is complicated to say the least. But it's whatever the age of the person was before they changed into a Cenobite

Alignment

Cenobites tend to be neutral, but it also depends on the type of situation the Cenobite is dealing with. They can be Lawful Neutral,Chaotic Neutral,Lawful Evil,Neutral Evil or Chaotic Neutral

Size

 Cenobite's vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice.

Darkvision

 You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Pillar Of Souls

You summon a rotating block of wood about 6 feet tall from the ground that has many sharp and piercing instruments on it to torture and intimidate your victim. This may only be use as a noncombat trait. You may use this as many times as you want but cannot use it to kill your victim.

Self Mutilate

You slice into your flesh which the pain pleases you and you heal for 1d6 health points. You can't use it again until you complete a long rest

Damage Resistance

You have resistance to the damage due to the fact that pain is pleasure to you. You take half the damage from piercing damage attacks.

Lament Configuration

The Lament Configuration is a lock puzzle or puzzle box that Cenobites have. You use the puzzle box powers to summon chains and hooks to pierce and grab your opponent. The chain hooks have a reach of 20 feet. The DC for this equals 8+ your Strength modifier + your proficiency bonus. A creature takes 1d6 damage per chain and are grappled on a failed save, on a successful save the attack misses. The damage increases 2d6 at 3rd level, 3d6 at 8th level, and 4d6 at 14th level. At 1st level you may only fire 1 chain hook, 2 at 3rd level, 3 at 8th level, and 4 at 14th level. You roll each chain hook separate. After you use your Lament Configuration you can't use it again until you complete a short or long rest.

 

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