Homebrew Bladeling Species Details

The bladelings hail from Ocanthus, the fourth layer of Acheron. There, they live in the city of Zoronor, encased in a spherical protective shell made from wood, which they refer to as Hriste, or the Blood Forest. The outside of the sphere is completely covered in shards made from the black ice that permeates the entire layer.Be warned, adventurer, that what lies inside Hriste is quite literally as sharp and likely to kill you as the shard-covered exterior. Bladeling society is filled with political maneuvering, power grabs, and all out feuds for control. Think about this, should you ever wish to travel there; If that is how they treat their own kind, how do you think they will react to an outsider, whom they are openly known to despise?

A Well-Deserved Name

A bladeling's skin is always a dark gray or black and its eyes glow a deep and fierce reflective purple. Their most prominent feature, however, is the namesake of the race: the blade-like spikes that cover their bodies. They are a hardy but isolated people, fearless in battle, extremely xenophobic, and capable of surviving in the harshest of conditions. Some bladelings become depressed from living their entire lives in a city surrounded by only their own kind. Even those who don't dare leave are often expelled from Zoronor as the bladelings see such chaotic behavior as weakness and don't want it infecting the rest of them.

Bladeling Traits

Your heritage manifests in a variety of traits you share with other Bladelings

Ability Score Increase

Your Constitution score increases by 2 and one other ability score of your choice increase by 1.

Age

Bladelings reach adulthood in their late teens and rarely live longer than one century

Alignment

Bladelings are lawful in nature, most commonly leaning toward evil.

Size

Bladelings tend to be around 6 feet tall, built similarly to humans. Your size is Medium. 

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to life in Ocanthus, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray

Acid Resistance

You gain resistance to acid damage.

Ocanthan Heritage

You have advantage on saving throws against non-magical environmental effects such as extreme cold, strong wind, and high altitudes.

Spiked Skin

If a creature hits you with a melee weapon attack while within 5 feet of you or attempts to grapples you, you can use your reaction to deal 1d4 piercing damage to the attacker.

Razor Storm

Using an action, you can launch a barrage of spikes in a 15-foot cone. Each creature in that Cone must make a Dexterity saving throw (8 + Constitut mod + proficiency bonus), taking 2d6 piercing damage on a failed save, or half as much on a successful one.

The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. 

After you use this feature, you can’t use it again until you finish a long rest.

Languages

You can speak and read Common, Bladeling, and Deep Speech.

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