Homebrew Ghost of the Traveler Species Details

"In its dying breath, the Traveler created the Ghosts. To seek out those who can wield its Light as a weapon. Guardians, to protect us, and do what the Traveler itself no longer can."— The Speaker

Agents of Light

Ghosts are creations of the Traveler, an ancient divine engine of Life and Light. Many have no idea as to the reason they were created other than that they are searching. Some travel the planes learning all they can, exploring locations that some mortals may never lay eyes upon. Others set up shop in great archives, their magical minds providing a bottomless pit for all the knowledge in existence. Others find their way into the realm of adventurers, using their unique skills and the bonds they form to aid their quests.

Bound Souls

Many constructs that gain sentience come to question if they have souls like other beings or if they are simply machines. Ghosts however are a raw soul, shielded only my magic and armor. As alive as any other being, Ghosts have a unique aspect to their purpose in life, that they can bind themselves to other beings. Some see this as their purpose in life, and will do anything that their partner asks, others see it as just that, a partnership, and operate in tandem, sharing thoughts and assisting so that the other can become the best form of themselves. Kings, Beggars, Prophets, Charlatans, Warlords, Paladins, Magicians, or Thieves; anyone can be chosen by a Ghost.

Ghost Names

Ghosts do not have a name at the moment of their creation. The Traveler is a distant figure, and does not name most of its creations when they are created. In time however, some Ghosts choose their own names based on experience or circumstance. Some are given a name by their bound partner. And some choose to not take on a name, waiting for the day when something strikes their fancy or fate gives them one. Ghosts do not physically have a gender but many choose to take on the mannerisms of one gender or another, and as such, do not inherently have names that are gendered as with many other races.

Names: Ghost, Ophiucus, Jax, Geppetto, Obsidian, Sundance, Yuka, Vincent, Karsys, Gideon, Felspring, Pork, Sagira

Ghost of the Traveler Traits

Being immaterial beings in their nature, a Ghost's abilities are both augmented and limited by their unique form

Ability Score Increase

Your Intelligence score increases by 2 and one other ability score of your choice other than Strength increases by 1.

Age

Ghosts are formed in the body they will have for the rest of their existence. Their minds and personalities may change with time, but as divine constructs, Ghosts do not age and do not suffer detriments of aging although quirks have been known to appear in some of the oldest Ghosts

Alignment

Ghosts are inherently neutral with a definitive Lawful bend. However, they have as much variability as any other race and can experience the full range of alignments.

Size

Ghosts on their own have almost no weight or mass, but their armored shells provide most of their weight, typically around 2 to 5 pounds. Your size is Tiny.

Speed

You have a flying speed of 30 feet and can hover in place

Radiant Resistance

Your nature as a construct of Light gives you resistance to Radiant Damage.

Construct of Light

Your creature type is considered Construct. You do not require air, food, or drink. You are immune to disease and poison damage. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Armored Shell

Your form is surrounded by an adaptable metal shell making your AC 17. This value cannot be increased by shields, normal armor, or most magic items

Skill Versatility

You have proficiency with two skills of your choice.

Soul Bond

You bind yourself to the soul of a humanoid in a 4 hour ritual. While Bound, you and your partner share language proficiencies, and your partner gains your Radiant resistance. You can communicate with each other telepathically provided you are within 1 mile of each other and on the same plane of existence. Additionally, if you were to cast a spell with a range of touch or self, you can target your partner instead.

Unarmed

Your Strength score is 0, and cannot be increased. As you do not have normal appendages, you cannot interact with objects like normal. However you can still manipulate objects via magic, or using your own body to interact with the world. 

Innate Spellcasting

You know the cantrip Mage Hand, which appears as a ghostly ray of light, as well as the Mending and Light cantrips. At 3rd level, you gain access to the Comprehend Languages, and Identify spells, which you can each cast as rituals once per long rest

Languages

You can speak and read Common and Celestial, as well as one other languages of your choice. 

NOTE: You do not normally have appendages, as such you cannot normally write in a language however if you have another medium to use or a method of manipulating a writing instrument you can write the languages you know as normal.

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