Homebrew Gnoll Species Details
Gnolls are a humanoid race that most closely resemble human-hyena hybrids within Faerûn. They were carnivorous humanoids, known for their savage culture and warlike ways.
Gnoll Traits
Your gnoll character has the following racial traits.Ability Score Increase
Your Strength score increases by 2, your Dexterity score increases by 1, and your Charisma score is reduced by 1.
Age
Gnolls have very short lifespans when compared with other sapient humanoids, living only 30 or so years on average and maturing to adulthood at a remarkable speed.
Alignment
Though gnolls are not necessarily evil, the craving of the hunt and primal bloodlust that inhabit the gnoll's mind have made many of the race lean towards a chaotic evil alignment by reflex.
Size
Gnolls are extremely tall, with the average member of the race standing on average between 7' and 7'6". Though, gnolls are relatively lean for their height, weighing in usually between 280 to 320 lbs. Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Monstrous Bite
Your bite is a natural weapon with which you can make attacks with. When you do so, you deal piercing damage equal to 1d4 + your Strength modifier, rather than the normal bludgeoning damage you normally deal with an unarmed attack.
Rampage
When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a bite attack.
Quick Rush
You can take the dash action as a bonus action.
Scavenger
You can safely consume raw or rotting food and have advantage on Constitution saving throws against disease and ingested poison.
Languages
You can speak, read, and write Common and Gnoll.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/18/2020 7:52:46 AM
|
3
|
0
|
--
|
Coming Soon
|
Comments