Homebrew Furyyian Trollkin Species Details
[[This Homebrew Race has been made for Heavy Waite Gaming's Arcane Script.]]
The lands of Furyyia are mostly Orc and Goblin tribes but they are willing to open their numbers up and integrate other races that share their ideals and views. Trolls and Ogres have developed in Furryian tribes over the decades. From this, there are a few tribes that have intermingled with the trolls that they've forged bonds with and the result becomes the mix of troll and orc blood, the Trollkin.
These creatures are uncommon even in tribes with a decent troll population but they are seen often enough that nobody bats an eyelid towards them. They are formidible warriors, hard to kill, and eager to get into the fray as much as any orc.
Tribes
There are few tribes where Trollkin feature prominently in Furryia.
- Tribe Stoneclaw - These orcish warriors threw away the idea of using any weapon that extended your reach beyond that of your fist. The cestus, an affair of leather and rock or shards of metal, is the only weapon that Tribe Stoneclaw allows amongst their ranks. They delight in the idea of Trollkin, due to their claws, and work to help Trollkin hone their unarmed attacks.
- Tribe Legebreg - The only tribe in Furryia that can claim it has more Trollkin amongst its ranks than Orcs. The orcs that preceeded them sought the abilities of regenerating flesh so that they could continue on in the face of death and this was the path they chose to find it.
- Tribe Urkurn - This tribe may also be considered a melting pot of different races and cultures that line the tents and huts that make them up. From three dwarf sisters, a dragonborn shaman, a forsaken firbolg, and more, a group of Trollkin reside in this tribe and remain prominent due to having more numbers than almost anyone else bar the goblins.
Interacting with Furryia
The Trollkin of Furryia are unsurprisingly similar with their viewpoints as the Orcs and Goblins of the land. They're respectful of tribal structure, the shaman, and all traditions as well as any other true child of Furryia.
There is only one respect where the Trollkin have their own system that cannot be shared with their tribes; their views on a good death. Due to their regeneration, it is believed that their demise is one that is fated. That the spirits within fire or acid will take their lives in due course when the time comes. For a Trollkin to die in any way that is not related to fire or acid then that is a death to deeply mourn.
Furyyian Trollkin Traits
A race of mixed orc and troll heritage. A hardy warrior with a minor regeneration power.Ability Score Increase
Your Constituion score increases by 2, and your Dexterity or Strength score increases by 1.
Age
Due to their slight regenerative properties, Trollkin manage to live a greater number of years than their orcish and half-orc cousins. They mature to adulthood at 12 years old and can live up to 100 years without issues. Beyond this point, their mutating genes from troll blood start to cause problems for their bodies.
Alignment
Trollkin are the result of their tribes and can vary wildly from person to person. If a Trollkin is Lawful, it is because their tribe is Lawful and they obey the rules they've grown up with. If they are Chaotic, they are often in those tribes that live for the moment and have little care for much else. They will most often be Neutral, whatever side of the balance they fall on.
Size
Trollkin take statue from both their Troll and Orc blood, creating a Medium creature that stands between 7 and 8 feet. They are usually slumped over with bad posture, however, and look shorter. They weigh between 300 and 360 pounds.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your mixed heritage you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Goblin, Orc and Giant.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Furyyian Habitation
Keen Smell
You have advantage on Wisdom (Perception) checks that rely on smell.
Regeneration
Your troll heritage allows you to heal incredibly quickly from minor injuries. As a bonus action, you can heal yourself for 1d4. You can use this feature a number of times per long rest equal your proficiency modifier. You can not use this feature if you have taken acid or fire damage since your last turn or if you are at or below 0 HP.
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