Homebrew Feymade Species Details

The result of deliberate experiments on fey, the feymade are deformed humanoids with an unnatural tie to both nature and evil. Their creation was cursed by the goddess Mielikki. The feymade were created by Beastlord Malar, who was searching for a new game to hunt. He grafted fey body parts into human corpses and, with the help Jergal, raised them from the dead. These new creatures proved unsatisfactory to Malar and he began to breed them in the hope of removing their unfavorable qualities. Instead, every offspring was deformed- missing limbs at birth, having mutilated spines, and other such deformities. Unsatisfied with them, Malar began systematically killing them. Tyr, the god of justice stopped Malar from finishing the deed and managed to save 4 of them. These were the first feymade.

Feymade Traits

Wilderness Adept, Fey Step, Fey Ancestry, Darkvision

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.

When you reach 3rd level, your Fey Step gains an additional effect;  the DC equals 8 + your proficiency bonus + your Charisma modifier. Choose 1:

  • Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.

  • When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

  • When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

  • Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).

Wilderness Adept

You gain proficiency in Animal Handling, Nature, and Survival.

Necrotic Past

You are resistant to necrotic damage.

Language

You know Common and Abyssal.

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