Homebrew Quaggoth Species Details

Quaggoths were never an enlightened species, but they were not always the brutal Underdark denizens they are today. In a distant age, quaggoth tribes dwelled upon the surface as nocturnal arboreal hunters, possessing their own language and culture. When elves appeared in the mortal realm, they clashed with the quaggoths, eventually driving them to near extinction. Only by fleeing deep into the Underdark did the quaggoths survive.

As they passed the ages deep beneath the world, the quaggoths' fur lost its color and their vision adapted to the darkness, even as the constant danger and weird magic of their new realm transformed them. Turning increasingly brutal and savage, they ate whatever food they could find-and when they could not find it, they preyed on each other. As cannibalism became part of their culture, their past was abandoned.

Quaggoth Traits

Your quaggoth character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Quaggoths reach adulthood at age 16 and live up to 80 years.

Alignment

Quaggoths endure a harsh existence that demands brutality and savagery, whether living communally or surviving alone. They tend to be chaotic neutral.

Size

Quaggoths are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Superior Darkvision

You can see in dim light within 120 feet of you as if it were bright light, and darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Quaggoth Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

Wounded Fury

While your current hit points are lower than a quarter of your hit point maximum, rounded down, you have advantage on melee attacks. In addition, you deal an extra 2d6 damage to any target you hit with a melee attack.

Predator's Claws

Because of your claws, you have a climbing speed of 30 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Natural Athlete

You have proficiency in the Athletics skill.

Languages

You can speak, read, and write Common, and Undercommon.

Previous Versions

Name Date Modified Views Adds Version Actions
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