Homebrew Elikant Species Details

Elikants are weird, small and bald creatures that have four hands. Their main occupation is mining and collecting gemstones. The Elikants came from a far away land where no magic exists, and now occupy many of the mountains in our world. They prefer High mountains so that they can have more space to live in and also to be as distant as possible from society. They prefer staying in their mountains because they are afraid of magic and don't want it to come near them. Elikants don't have gods or deities except from Saezoomun, the one who brought them to this land from the land they lived in before. They have no established government or leaders in of any other type. They have their own language, but it's only spoken by the old ones. It was their praying language and when they left their lands and left their god away, they promised to keep this language's holyness and it's kept by the wise-and-old ones. It passes from generation to the next.

Physical Appearance

Elikants are small creatures but a bit higher than halflings. They are bald without a single hair on their body. They are skinny but muscular with pale to white skin tone. Elikants have four hands which help them mining their tunnels and gathering gemstones. Their ears are small and pointed and their eyes are small and perfectly round. Elikants usually don't wear a lot. They prefer being as free as they can so they even avoid armor, resulting in a lot of scars from mining injuries. 

When a new Elikant is born, he's getting scarred on his right heel with a shape of a circle and a line crossing it, resembling the first letter of Saezoomun in their old language. The scar gets renewed every important event, like reaching maturity or getting married or having your first grandchild.

Elikants have a rather short lifespan, living about 80 years when the wise ones can reach 100. 

Roleplaying an Elikant

Elikants who decides to leave their mountain are brave, curious or fools. Elikants are afraid of anything "technological" (from magic contraptions to even a lute) because of their isolation from an established society. They don't feel comfortable within big buildings and would rather staying outside or in the dark cold corner. They will be the first to investigate a suspicious cave and be the last to get out of it. They are solitary creatures and don't communicate much. Elikants have no perception of time and they are very patient. They can wait days until getting whatever they need and tend to observe any little detail even in the smallest caves. The only thing that makes them lose their temper is being in a crowded place or in a big building. Elikants has a special place for gemstones and like them almost as they like caves. If there's a chance to trade something for gemstones they will do it without hesitating. 

Elikants' favorite class is the Barbarian, due to the no need for clothes and using their war picks to destroy everything that stands against them. Some of them can choose to be Fighters but will prefer fighting with a heavy shield rather than armor. Another uncommon option is Druid, but if so, they won't take any deity. Elikans don't choose magic or holy classes like paladin or sorcerer because they don't have any gods of themselves and magic is their greatest fear.

Because most of  the Elikants are a isolated from society they have a lot of misconceptions about them, most of those who left the mountain will try to change these misconception by trying to use money instead of trade goods for goods, getting education or wear fancy clothes but somehow manages to make the matters worse.

Elikant's Traits: patient, suspicious, solitary, diligent, honest, innocent, careful, quiet, styngy 

 

Elikant Names

Elikant names are one of the single connection they have with their old language. Most of them are derived from words like "rock", "stone", or "cave". An Elikan's name is granted by their grandparents rather than parents, due to the grandparents' knowledge of the language.

Male Elikant Names: Auzankus, Aigaru, Birmark, Braukel, Gautzle, Gogien, Yagrics, Yoslao, Saezoomun, Kaiosaid, Colmite

Female Elikant Names: Uloi, Onlay, Acsoc, Arador, Bogsagou, Bonga, Blulma, Dautrie, Hoxau, Tacsish, Kuorie

Elikant Traits

+2 to STR +1 to DEX or WIS, Darkvision, Mountainborn, Multi-handed, Veteran Climber, Miner, Mountain-Tongue, common

Ability Score Increase

Your Strength increases by 2 and your Dexterity or Wisdom by 1.

Age

Elikants are mature at the age of 13, and usually lives for 80 years.

Alignment

Most Elikants are Neutral. They don't care about many things except their own needs, and don't have the same "good and bad" defenition as the society outside their mountain, so their categorized as Neutral

Size

Elikants are small sized creatures. Their average height is about 3"11 and their average weight is about 85 pounds.

Speed

Elikants have a base walking speed of 30 feet.

Darkvision

Living in mountains for generations grants the Elikants Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Mountainborn

As a creature that lived most of his life inside mountain caves or tunnels, you have an advantage on hiding or stealth checks as long as you are inside a cave, a mountain or underground. You can also move through difficult terrain created by rocks or tight spaces without spending an extra movement.

Multi-Handed

You have four arms. You can use your second pair of hands to hold weapons, shields or any other item that you are capable of. Any of your hands can count as a free hand.

Veteran Climber

You can use your normal movement speed as your climbing speed.

Miner

Since Most of your life you were a miner and used metals, you have proficiency with smith's tools and with a war pick. You are also proficient in survival and perception.

Mountain Tongue

Knowledge of generations living in mountains grants you Mountain Tongue, which lets you have simple conversations with cave or mountain beings (like bugbears, goliaths or even dragons) even if you don't know their language. You can't get more information than simple "yes-no" questions or a small talk (questions like "how are you" or "how's the weather").

Languages

You can speak, read, and write Common.

Previous Versions

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