Homebrew Terron Species Details
THE DARK ELVES HAD BEEN CHASING US FOR DAYS
now. Whittling down our numbers methodically. They'd sent
their forces ahead of us and had cut us off, we had nowhere
to run. As the dark elves surrounded us, I heard the strangest
noises. A series of high pitch screeches echoed throughout
the cavern. It seemed like I wasn't the only one who was put
off by the sounds. The dark elves seemed fairly confused as
well. It took only five seconds before the entire cavern had
filled with bats, they swooped out of the porous ceiling above.
Deafening everyone with their loud screeches and blocking
vision in every direction. I heard a number of loud thuds and
a cold, clawed hand curled over my shoulder. It yanked at me
and before I knew it I was being ushered out of the bat filled
cavern by a creature that looked no different to those that had
just surrounded us.
-Jahairo Aureign, saved from dark elf slavers by a group of
Terron.
Deep in the bowels of the Underdark, there resides a race
rarely seen by even the most well-traveled Underdark
dwellers. Once great allies to the dark elves, it took only two
betrayals to see their entire race enslaved by their former
allies. After a mass revolt and exodus of the upper underdark,
the now reclusive bat-like humanoid race of the Terron erect
their roosts in the most difficult to reach locations under the
earth. Avoiding most contact with outside races but ever
plotting and scheming to strike back at the race they once
called their allies.
Suited for Suberranea
The Terron resemble flightless, bat-like humanoids. They
have large ears that excel at picking up distant noise, eyes
suited to darkness, clawed hands that give them peerless
climbing ability, and dark skin to assist in hiding. A Terron
male can be identified by the thick, matted mane that frames
his head. The Terron can communicate simple concepts with
bats, and domesticate them for use as perimeter scouts at the
edges of their territory.
Revenge Minded
The Terron still hold a deep resentment towards the dark
elves for their betrayal. Thus, they take great caution when
interacting with other races, ever-weary of betrayal and
reluctant to reveal too much information to anyone that hasn't
gained their full trust. They rarely let anyone from a different
race inside the roost, but occasionally take in refugees that
may be deemed to have useful information.
The Terron aren't inherently malevolent creatures, unless
betrayed in some way. A refugee taken into the roost is
treated fairly, but is expected to pull their weight. Someone
that has gained the favor of a Terron can expect an enduring
friendship, so long as that creature doesn't do anything to
scathe their trust.
Terron Names
Terron names and the Terron Language are unspeakable by
other races. Thus, a Terron will often adopt a simple
nickname when interacting with other races.
Terron Traits
Flightless Bat-like humanoids from the depths of the underdark.Ability Score Improvement
Your Dexterity score increases by 1, and your Wisdom score increases by 2.
Age
Terron live short lives compared to other races,
reaching maturity at 5 years old and living to 40.
Alignment
Terron are reclusive and rarely trusting of
other races. They tend towards chaotic neutral.
Size
Terron stand between 4 and 5 feet tall and usually
weigh no more than 120 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a
climbing speed of 20 feet.
Superior darkvision
You have superior vision in dark and dim
conditions. You can see in dim light within 120 feet of you as
if it were bright light, and in darkness as if it were dim light.
You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity
While in sunlight, you have
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
Screech
Screech. You can communicate simple ideas and concepts
with bats. They can understand the meaning of your words,
though you have no special ability to understand them in
return. You have advantage on all Charisma checks made to
influence them.
additionally, you gain Blindsight out to 10 feet.
Tenebrous
Tenebrous. While you are in dim light or darkness, you can
take the Hide action as a bonus action.
Claws
Claws. Your claws are natural weapons, which you can use
to make unarmed strikes. If you hit with them, you deal
slashing damage equal to 1d4 + your Strength modifier.
Languages
You can speak, read and write Common,
Undercommon and Terron.
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