Homebrew Emancipated Skeleton Species Details

If a skeleton is left without a master and intact for long enough, sometimes a lost soul will find it and take control of it.  It could perhaps even be the original soul of the creature it once was.

Emancipated Skeleton Traits

Your skeleton character has the following traits.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

A typical skeleton is between two and thirty years old, since the date they were animated. The maximum skeleton lifespan remains a mystery; so far, skeletons have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

An emancipated skeleton's alignment will be that of the creature who's soul has repossessed it and therefore could be anything.

Size

Your size can be medium or small, depending on the type of creature you used to belong to in life.  Chose another playable character race.  You have that race's size category  You can use that race's height and weight range rolls to determine your height and weight.  However if you roll for your weight, divide the result by 5 and round down.

Speed

Your base walking speed is that of the creature you chose to determine your height and weight.

Undead Resilience

Your undead body grants you remarkable fortitude, represented by the following benefits:

  • You are immune to being poisoned and poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Unrest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Skeletal Anatomy

You gain the following properties:

  • You have advantage on intimidation checks.
  • You have resistance to piercing damage and vulnerability to bludgeoning damage.
  • You count as an undead creature as well as a humanoid.
  • You cannot swim unassisted.  If you find yourself in water or similar liquid, you will sink without something to make yourself buoyant.
  • You cannot eat, drink, or breathe.  You therefore cannot benefit or suffer from the effects of things which must be eaten, drunk, or inhaled such as potions, alcohol, food, or fumes.

Specialized Task

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

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