Homebrew Eladrin Lich Species Details

"Lich" is an acquired template hat can be added to any humanoid creature (referred to hereafter as the base creature), provided it can create the required phylactery.

A lich has all the base creature’s statistics and special abilities except as noted here.

Size and Type

The creature’s type changes to undead. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice

Increase all current and future Hit Dice to by an additional 1d6.

 

Eladrin Lich Traits

"Lich" is an acquired template that can be added to any humanoid creature (referred to hereafter as the base creature), provided it can create the required phylactery. A lich has all the base creature’s statistics and special abilities except as noted here.

Hit Dice

Hit points of the lich increase for all current and future Hit Dice.

Rejuvination

 If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Natural Armor

Lich has a +5 Natural Armor Bonus

Turn Resistance

Turn Resistance.

The lich has advantage on saving throws against any effect that turns undead.

Legendary Resistance

Legendary Resistance (3/Day).

If the lich fails a saving throw, it can choose to succeed instead.

Damage Resistance

Damage Resistance 

Cold, Lightning, Necrotic

Damage Immunities

Damage Immunities

Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks

Condition Immunities

Condition Immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses

Senses Truesight 120 Ft.

Legendary Actions

Cantrip. The lich casts a cantrip. 

 

Paralyzing Touch (Costs 2 Actions).The lich uses its Paralyzing Touch.

 

Frightening Gaze (Costs 2 Actions).The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

 

Disrupt Life (Costs 3 Actions).Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Ability Score Increase

Your Intelligence, Charisma and Constitution increase by 2.

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