Homebrew Mutant Species Details
To the south of Alisium is the domain called Lochmore, the land of human mutants. Born altered, and susceptible to mutations throughout their lives, Lochmorians do not live long. They last only about thirty(30) years. Yet Lochmorians mature rapidly and are able to reproduce by the age of six(6). They have a short three(3) month gestation period. Doomed to an early death, mutating, what do they have to live for? The Lochmorians are highly reproductive. Their numbers are vast and uncounted. It is not uncommon for large bands to form and wage war both on the adjacent lands, and within Lochmore itself.
Physically the Lochmorians range from the bizarre to the amazing. They tend to be very intelligent. It is not uncommon for a Lochmorian child to gain adult intelligence, speech and mastery at a remarkably young age (4 or 5). Super intelligent mutants are harvested from the masses and trained as leaders, scholars, philosophers, and scientists. Rarely, a strange child is produced with unexplained wild ‘magical’ powers.
Mutant culture is split between collectivism and anarchy. In Lochmore, insurrection and nihilism are common moral viewpoints. But Law and organization are keys to the old institutions of the land. With short life spans, finding, securing and educating the next generation is a necessity.
I Want More Life, F*****
The pursuit of long life is a Mutant obsession. Mutant Alchemists have developed a wide set of anti mutagens, directed mutagens and experimental mutagenic compounds as well as elixirs and potions which can combat the various nasty effects of known mutations, or direct new mutations. These compounds are available to the rich and powerful only and highly prized.
Yet the candle that burns bright, burns fast. The Mutants do not count on long life. No. Mutants live for the day. They waste no time, their days are full. In Lochmore the pursuit of pleasure is constant. Hedonism, self-indulgence, and excess is prevalent. Mutants are masters of gratification. The Velvet Underground is a famous Lochmorian traveling freak / sex show and vendor circus. This underground is a well known black market and secret cartel that spans from Lochmore through Alisium and beyond.
Life is cheap
With ultra short lives and massive population swings it is never hard to come by hordes of mutants willing to sacrifice themselves. Sheer numbers make Mutant military forces dangerous. But lack of organization is their weakness.
Fearless disregard for their own lives, combined with ultra intelligence has resulted in the emergence of notorious assassin guilds. These groups view themselves as judges not murderers. They do not hesitate to remove opposition. Their influence extends throughout the human lands
Mutant Traits
Mutants range from the extraordinary to freakishly strange, but adventurers use mutagens and alchemy to control their mutationsLanguages
You can speak Common (Alisian) and Lochmorian. If your background is from Moran (the Oldest city in Lochmore), you also read both Lochmorian and common.
Alignment
Alignment in Lochmore is as wild as the people. The mutants of Moran (the oldest Mutant city) tend to be Lawful Neutral, especially those recruited to study arcana, alchemy, military science or assassination. Mutants in the wild tend toward chaos and evil
Size
Mutants are human sized. Your size is Medium.
Age
Mutants mature at the age of six(6) and live up to 30 years.
No Time to Waste
Life is short and every day you are driven to fill it with new experience. You need less sleep and less time to recover. Your candle is burning fast and you don't care.
You are able to take a short rest, once per day, without resting.
Deleterious Mutation
You must choose one ability score and subtract three (3) points from it.
Beneficial Mutation
Choose and ability score and raise it by three (3) points
Mutation
Each Inverno there is a 1% chance that a mutants DNA is altered and mutation has occurred. The mutant may or may not be immediately aware of the result. Lochmorians are susceptible to mutation, but also tend to express more positive than deleterious changes. These are the types of things which may occur:
- Trait Change
- Sense Change
- Psionic Change
- Health Change
- Mental Change
- Spiraling Death
Roll a die 0-100 each Inverno. If you roll a 1, your Dungeon Master will have you roll for the effect of the mutation. Good luck!
Anti Mutagens
Anti mutagens can be obtained from vendors and alchemists. Good elixirs can prevent mutation from occurring during an Inverno period.
Directed mutagens
More prized than anti mutagens are directed mutagens. Directed mutagens make the Mutant more susceptible to certain types of mutation. With a directed mutagens, mutants are able to direct their mutations over time yielding superhuman results.
Experimental mutagenic compounds
There are always experimental compounds available which can produce results other than the standard mutations. Drink with care!
Elixirs and potions
Spiraling death mutation effects can be averted with the correct treatments. However, in the end, no one gets out of here alive.
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