Homebrew Faerie Dragonborn Species Details
Among the proud brethren of the intimidating dragonborn lies an evasive treasure━multiple if you're lucky. There, within the slumbering and mysterious woods, lies the faerie dragonborn. These vibrantly colored dragonkin are descended from the mischevious faerie dragons of old, their bright and luminescent bodies reflecting every and all colors that your vision can process, bounding to and fro like excitable children. Adventurer beware━these dragonborn are quite renowned for their prankster-like nature and have been known to play tricks on passersby!
Colorful Tricksters
These dragonborn take heavily to their ancestry with their appearance, their scales iridescent and reflecting different colors as they age. They sport long, somewhat prehensile tails that they use mostly to mess with other people to get a laugh. In place of horns or extensions from the skull similar to that, these folk have finlike protrusions extending from the sides of their head and fanning behind their heads, to which they can unfurl similar to a frilled lizard. Most of their bodies are very long despite their short stature, their limbs skinny and nimble, hands adorned with three clawed fingers and a thumb. What the faerie dragonborn hold dear to them, however, are their wings. They're useless for flight, but are admired for their beauty and treated with honor, as it is a true connection that these faerie dragonborn can trace back to their ancestors.
Birds of a Feather (Or Scales?)
Faerie dragonborn need not look very far to engage in their history, seeing as they live and travel in groups with a full-blooded faerie dragon (among other fey creatures such as pixies and sprites). Faerie dragons and their groups tend to be nomadic, traveling from forest to forest where the faerie dragon would nest atop the branches. While it would be assumed this collection of creatures is detached due to their trickster-like behavior, the faerie dragonborn actually value their group very highly, and underneath the pranking and whatnot do genuinely care for the creatures they travel with.
Faerie Dragonborn Names
Faerie dragonborn have no special meaning or pattern to their names, and it is quite common for them to chose a different name later in life as well. Usually, at birth, they are named something relating to the surrounding area or the weather. They're not necessarily gendered, either.
Childhood Names: Half Moon, Birch, Mudwallow, Whitewater, Pinebough, Doe Eyes
Faerie Dragonborn Traits
Your faerie dragon heritage manifests in a variety of traits you share with other of the faerie species.Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Faerie dragonborn typically don't live as long as their bigger cousins, reaching maturity at 20 years old and living until their 50s.
Alignment
These rather playful and mischievous dragonborn favor chaos (mostly for their own entertainment) and very few will be caught following the law by choice. Similar to their other kin, the faerie dragonborn are still advocates of good, and seeing an evil faerie dragonborn is rare indeed.
Size
You are much smaller than standard dragonborn, reaching an average height of 3 feet tall. Your size is small.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Breath Weapon
You can use your action to exhale euphoria breath at one creature within 5 feet of you. The target must make a Wisdom saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 psychic damage on a failed save, and half as much damage on a successful one. In addition, on a failed save the target is subjected to the effects of the confusion spell (no concentration required); this is a nonmagical effect. Confusion lasts 1 minute or until the target succeeds on the saving throw, which it can make at the end of its every turn. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Innate Spellcasting
You know the dancing lights and minor illusion cantrips. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages
You can speak, read, and write Common, Sylvan, and Draconic.
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