Homebrew Dullahan Species Details
A dullahan is a type of fey creature born of the Unseele Court. Dullahan resemble undead due to their headlessness but both head and body are kept alive by a curse. Inclined to travel at night by Unseele magic and their own appearance, grim folklore has sprung up about them. Dullahan are created by Unseele fey when they decapitate a human as part of a dark ritual.
Dullahan resembe humans with either dark tan or pale blue skin. Their eyes are black and their hair can be any natural color but is frequently black, gray, or white. Dullahan's mouthes are very wide and reach the sides of their heads.
Dullahan true names tend toward repeating syllables. They don't willingly reveal their true names to any but another Dullahan, simply because they don't like to appear foolish to the mortal races. Some dullahan take on human names or nicknames when interacting with other races.
Male: Mnoh Vis, Khit Tuc, Frur Tor, ...
Female: LaLa, MeiMei, ViVi, ...
Nicknames: Grim, Celty, Headless Nick, ...
Dullahan Traits
It’s hard to make generalizations about humans, but your human character has these traits.Darkvision:
You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Intimidating
You have proficiency in the Intimidation skill.
Headless
You cannot be killed by decapitation. You may attach or detach your head at will. You always know the distance and direction to your head unless it is on another plane.
Damage done to your head when seperated reduces your hit points. When separate, only your head can see and hear. Your headless body has a Blindsight of 20 ft. and cannot speak, but can cast spells, even spells with verbal components, as long as jour head is within 60 ft. of you.
Unseele Magic
You know the thaumaturgy cantrip. Once you reach 3rd level you can cast 'find steed' once per long rest. The mount conjured is considered a fey creature. Additionally the steed can be stored in your shadow as an action and can be retrieved as a bonus action. Once you reach 5th level you can cast 'knock' once per long rest.
Weakness to Gold
You have vulnerability to bludgeoning, piercing, and slashing damage from gold plated weapons. You can´t carry any form of Gold, and grow nervous when in proximity of Gold. Your prefered method of payment is Gemms or Magic-items.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Ability Score Increase.
Your Strength score increases by 2, and Charisma score increases by 1.
Age
Like many fey, you are long-living. You reach maturity at 20 and reach old age after 400 years.
Alignment
As death's heralds, dullahans generally do not pursue particular agendas. They tend towards true neutral
Size
You are about the same size as a human. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
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Posted Feb 22, 2025This is the best one, enough that feels fun, interesting and unique without being ridiculously broken