Homebrew Mudokon Species Details

"His scarred hand branded on moons odd face
This hero may free the Mudokan race
With skin of blue and spirit guides too
Only he can save our bones from brew.
But shall he fall to Glukkon yoke
Mudokon Nation...
Be doomed to croak!"

- Unnamed Mudokan Prophet speaking of the Legendary Saviour, Abe

The Mudokans, barely scraping by in their own insanely dangerous homelands of Mudos, ventured out amongst the various Plains to try and find a less openly hostile world to live in.

Good luck with that.


The Mudokons are a race of vaguely amphibian looking humanoids descended from an ancient bird-like species. Mudokons are birthed from a 'Queen' Mudokan, similar to bees. They have egg shaped, elongated heads with bulbous eyes perched roughly 2/3 of the way down. They have no visible noses, instead having a soft, round 'muzzle' of a mouth and tiny, barely visible pointed ears. Their bodies are naturally thin but oddly muscular, with a natural emphasis on their forearms and shoulders. Their proportionally larger hands are predominantly three fingered with an almost vestigial fourth finger, with equally overlarge, three toed padded feet. Their skin is capable of shifting hue to reflect their mood, such as red for anger, yellow or green for joy and blue for sadness. 

The Mudokons are a highly spiritual race, their society revolving around shamanistic practices and reverence to the Afterlife and all it's inhabitants. Their culture and connection to the 'other side' means their spiritual power is naturally immense, though their race is inclined to avoid showboating their skills.

Most species would consider the Mudokons... Odd. Once a proud, intelligent, peak of evolution race of their homeworld with amazing technology in their ancient past, the were coerced into species wide slavery by their former Allies, a race called the Glukkons. Nowadays, most Mudokans are either living in large social groups in the wilds of their world or are retained as slaves for more wily species.

Mudokon Traits

They may be funny looking, but there are some perks to being... Odd.

Ability Score Improvement

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Mudokons reach adulthood at age 16 and have an average lifespan of 40 years.

Size

Your Size is Medium.

Speed

Your Speed is 30ft.

Languages

You can Speak Common, Mudokon and one Exotic Language of your Choice.

Nice critter!

Due to living in such a dangerous homeland, you have Advantage on Animal Handling Checks.

Guidance of the Spooce!

As a highly spiritual race, you have Proficiency in Religion and Arcana.

SLAP!

With hands THAT big you can give on HELL of a smack! Your Unarmed Attack increases to 1d6.

Flimsy!

Due to their hollow bones from their ancestors, Mudokons' don't do well against heavy things being swung by people. You are vulnerable to Bludgeoning Damage.

Possession is 9/10's!

You can cast Dominate Person or Dominate Beast as a Ritual, taking one minute of casting time instead of 10. While this spell is in effect, you take over the senses of the person you're Dominating, essentially moving your consciousness to their body instead of yours, gaining their Physical Stats.

Your original body is now Blinded, Deafened and Incapacitated until the spell is ended. If your Original Body is injured, you must make a Con Save (DC 20) to maintain concentration on the spell. If the Target dies while the spell is in effect, your consciousness returns to your body immediately. If your original body becomes Unconscious or dies, the spell ends immediately.

When using Dominate Person, you must choose one of two options when the spell ends:

- The target takes 3d6 Psychic Damage. They retain all memory of the time they were possessed.
- The target loses all memory of the time they were possessed.

You may only use this Trait once per Long Rest.

Free as a Bird!

Hearkening back to the hero from the past, you master the ability to escape from your oppressors! At 10th Level, you learn Dimension Door . You may cast this without expending a Spell Slot once per Long Rest.


 (The Mudokon Race belongs to Oddworld Inhabitants Inc. I take no credit for the initial design of the Mudokon race, only for their adaption into D&D. Please Support the Official Release.)

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