Homebrew Coralfolk Species Details
A Coralfolk is someone who is cursed by the sea. They look like humans but with corals growing out of there body. They are cursed by drowning in the darkest depths of the sea.
Coralfolk Traits
Coralfolk gain the following traits.Ability score increase
Your constitution increases by 2 and wisdom by 1
Age
Coralfolk live indefinitely until killed by unnatural causes. Coralfolk reaches adulthood in their late teens. Coralfolk age at the same rate as humans.
Alignment
Coralfolk lean towards a chaotic alignment.
Size
Coralfolk are around 5 to 7 feet. Your size is medium.
Speed
Your base walking speed is 30ft. You also have a swim speed of 20ft.
Amphibious
You can breathe air and water.
Water Dependency
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only by immersing yourself in water for at least 1 hour.
Scary
You gain proficiency with the intimidation skill. In addition at 3rd level, you are so scary that you can target one creature you can see that can see you, that target has to make a DC wisdom saving throw (8 + proficiency + Cha modifier) or become Frightened. You regain this ability after a long rest.
Water training
Whenever you make a melee attack underwater with anything but a dagger, javelin, shortsword, spear, or trident, you don't have disadvantage on the attack roll. In addition, whenever you are underwater you have immunity to fire damage.
Coralfolk weapon training
You gain proficiency with spears, tridents, nets, and if your DM allows it firearms.
Languages
You can speak read and write Common and Aquan.
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Posted May 4, 2020Sorry, I'm realizing this now. For the Scary trait, the target is scared for 1d4 minutes.