Homebrew Fimbriæ Species Details

“I am one of few. If there are any others of my kind, at all. For the abomination that was my conception is a sin most great.”

To be greeted with stares and whispers, to suffer  the wrath and manipulations of many celestials and devils, alike, to see bewilderment and confusion in every eye: this is the lot of the fimbriæ. And to twist the knife, they know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable. Thankfully, their celestial heritage dilute their fiendish blood, mutating it.

Puissant Bloodline

Fimbriæ are derived from the bloodlines of outsiders, and for reasons unknown, they look mostly human. However, their infernal heritage has left a clear imprint on their appearance. Fimbriæ have small straight horns. They have thin tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their pupils always, dimly, glow red, with a black sclera. Their skin tones cover the full range of human coloration, but always includes a tint of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

Solitary and Mysterious

Fimbriæ have no known settlements or even so much as gatherings, but can rarely be found in human cities or towns, often in the roughest quarters of those places, where they grow up in hiding. Sometimes they live among other minority populations in enclaves where they are treated with more respect.

Lacking a homeland, Fimbriæ know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a Fimbriæ‘s companions demonstrate that they trust him or her, they learn to extend the same trust to them. And once a Fimbriæ gives someone loyalty, they’re a firm friend or ally for life.

Fimbriæ Names

Fimbriæ are usually born into another culture and have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage, while others may have aasimarian names. And some younger fimbriæ, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.

Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai

Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

“Virtue” Names: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary

Fimbriæ Traits

Fumbriæ share certain racial traits as a result of their lineage.

Ability Score Increase

Your Intelligence, Wisdom, and Charisma scores increase by 1, each.

Age

Tieflings mature at the same rate as humans but live to be around 400.

Alignment

Fimbriæ might not have an innate tendency toward  chaos, but many of them end up there. Chaotic or not, an independent nature inclines many of then toward a chaotic alignment. Whilst their celestial nature typically grounds them, making most fimbriæ inherently good.

Size

Fimbriæ are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your heritage as an outsider, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Innate Resistance

You have resistance to fire damage, necrotic damage and radiant damage.

Outsiders Legacy

You know the light and thaumaturgy cantrips. When you reach 3rd level, you can cast the spells hellish rebuke and lesser restoration as 2nd-level spells once with this trait, each, and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spells darkness and daylight once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Celestial, Common, and Infernal.

Blazing Wings

Starting at 3rd level, you can use your bonus action to unleash the divine energy within yourself, causing an aura of wispy light particles to radiate from you, emanatIng from your eyes, and two luminous, incorporeal wings to sprout from your back..

Your transformation lasts for 5 minutes or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet.

Once you use this trait, you can’t use it again until you finish a short rest.

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