Homebrew Drief Species Details
"A violet clad figure steps from the shadows, slit eyes glinting golden with anticipation. The figure moves towards the center of the tent, the lights glinting off her red skin, highlighting the scales scattered over her face, shoulders, and arms. The audience whisper to each other, curios by this newest performer who's taken the stage. A smile spreads on the woman's face. Then the music quietly playing in the background crescendos and she begins her dance. Fire burns at her fingertips, mixing with the purple fabrics to seer the imageof the dancer into the minds of the audience. For all in the crowd, this was their first sight of a Drief."
Drief are a relatively secluded race, most often found in rural areas, living mostly self sufficient lives to avoid contact with other species. Most Drief do best on their own. They have inherited some of the magic from their parent races, giving them unique talents. Some Drief decide to use these talents to impress and astound the general populous, turning to various forms of entertainment. Drief are not on good terms with their Dragonborn ancestors, but most Tieflings accept their half kin, not going out of thier way to help them, but not harming them either. Drief tend to do well in both magic wielding classes and classes requiring strength.
Drief Traits
Due to their Dragonborn and Tiefling heritage Drief have inherited several innate magical and physical abilities. Depending on the type of Draconic ancestor they have, their magical abilities will be altered, though they're physical capabilities are generally similar all around.Draconic Nature
Depending on their Draconic lineage, Drief are able to manipulate the following elements to do 2d6 damage plus their strength modifier. The damage is halfed on a successful Dex saving throw. The Dex save is verses your wisdom modifier plus your proficiency bonus plus 8.
- Black and Copper scales allow the manipulation of acid in a 5 by 30ft line.
- Blue and Bronze scales allow the manipulation of lightning in a 5 by 30ft line.
- Brass, Gold, and Red scales allow the manipulation of fire in a 15ft cone.
- Green scales allow the manipulation of poison in a 15ft cone.
- Silver and White scales allow the manipulation of Ice for cold damage in a 5 by 30ft line.
Fiery Resilience
Due to their Tiefling ancestry Drief are granted resistance agianst fire damage.
Fierce Appearance
Drief tend to have scaled skin in tones ranging from reds to violets to blues. Their scales, most often found on the sides of their torsos, legs and arms, correspond to the color of their Draconic linage. Drief also inherite the tails and horns of their Tiefling ancestors, though these are covered more thickly in scales from their Dragonborn parents. Drief do have hair, unlike their Dragonborn ancestors, but are unable to grow facial hair. The hair they are able to grow tends to range from browns to blacks and is fairly wild and untamable.
Ability Score Increase
Your Strength score increases by 2 and your wisdom increases by 1.
Age
On average a Drief lives about 80 years, reaching adulthood around 17. They tend to outwardly age slower than Humans, but have a shorter lifespan.
Alignment
Drief tend to lead towards more chaotic and neutral alignments, but are known to be both good and evil.
Size
Your size is medium.
Speed
Your Walking speed is 30ft
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Magical Liniage
You can cast the thaumaturgy as a cantrip.
You can cast find familiar as a 1st level spell at third level.
You can cast Blink as a third level spell at 5th level.