Homebrew Cursed Puppet Species Details
Cursed Puppet
Ability Score Increase: Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age: Cursed Puppets do not age. They will always look the same. Every morning at dawn, any alteration made to the puppet will be restored to its original appearance.
Alignment: The alignment of a puppet is based on the soul trapped inside.
Size: Puppet usually range from 2 feet to 3 1/2 feet. Your size is Small.
Speed: Your walking speed is 25ft.
Darkvision: You can see in dim light within 60 feet as if you were in bright light and in darkness as if you were in dim light. In darkness you cannot discern color, only shades of gray.
Off-putting: You gain proficiency in Intimidation.
Eternal Curse: If you die, are dismembered or flat out destroyed, you will resurrect in your box at dawn. If your box is destroyed, your soul is banished to a plane of eternal torment.
Strange Figure: You cannot wear armor unless it is specially made. The price of any armor alterations would be equal to the armor’s cost times 1d4.
False Appearance: As long as a Cursed Puppet remains motionless, it is indistinguishable from an ordinary object.
Pupaphobia: Any creature in 10 ft must make a Charisma saving throw. On failed save the creature takes 2d6 psychic damage and is frightened of you until the end of its next turn. On a successful, the creature takes half damage and is not frightened. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use this feature, you can’t use it again until you complete a long rest.
Languages: You can speak, read and write Common, Abyssal, and one extra language of your choice.
Cursed Puppet Traits
A half baked twilight zone trope, wrapped in a burrito of arcane torment, with a sprinkle of unnerving phobias.Previous Versions
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