Homebrew Artificial Hybrid Species Details

You are an experiment. Something that just happened to succeed, against all the odds you managed to survive the process. A mixture of many races to create a hybrid race, one that is stronger than any other. Most would see you as an abomination. Others may see you as a piece of art. Whatever you are, shouldn’t exist. Everything about you is odd. Your genes and the cells inside you are constantly mutating and changing, adapting to survive. The mixture of all the different genes can cause random mutations at random points in their life. Although you are meant to be the peak form of a living being, you shouldn't be alive, and that was made clear the moment you woke up, surrounded by all the experiments that "failed".

Artificial Hybrid Traits

Adaptive, able to become anything and everything, this is definitely proven by what they are able to do now and later.

Age:

Due to their high mixture of random races. they can live up to 800 years, and have fully matured by the age of 10.

Size:

Your height can range from 5-7ft. Your size is medium.

Sight:

Your Fey eyes give you a dark vision of 60ft, or +60ft if you have it from another source.

Weaponized Adept:

You are naturally good with weapons. You can add you proficiency bonus to your attack and damage rolls when using a weapon.

Lucky Enough:

Due to the pure luck of even being alive, you gain the lucky feat at will.

Altered Body and Mind

Starting at 2nd level, you gain the ability to not eat or sleep, you also gain a swimming speed of 50ft, caused by a random mutation in your genes. At 5th level you gain resistance to 2 elemental types, and piercing and slashing damage of non magical types.

Mutating Durability

Due to a mutation in your skin, starting at 8th level, you gain a +3 to ac and your resistance to piercing and slashing becomes all types, and you gain resistance to bludgeoning as well.

 

Pores

At 10th Level, your pores mutate and allow you are able to open them up and secret a toxic aura, which causes enemies with 30ft of you to take 5d12 poison damage. This also allows you to add an extra 5d8 poison damage to your attacks. This treats resistance as normal and immunity as resistance when used. The damage increases by 2 dice of each at 14th and 18th level.

Further Adaptation

Beginning at 12th level, you gain a set of wings similar to the Aarakocra’s. You gain a flight speed of 60ft. Your dark vision increases by 60ft and becomes true sight, and you can choose 2 of the types you are resistant to and become immune to them instead.

Weapons Master

At 14th level, when attacking a weapon that you are proficient with, you gain an additional weapon attack. All weapons, when wielded in your hand, gain an additional +2 to damage, and you can add double your proficiency modifier to your attack and damage roll.

Ultimate Sight

At 15th level, you get to add a +15 to your Perception, Investigation, and Insight, and you gain blind sight up to 100ft.

Complete

At 20th level, you no longer age. All movement speeds are doubled for you. All sights are doubled. And you gain a transformation that you can use once per week, for 10 minutes, increasing your size by 1, and you take on a terrifying form of which can appear to be whatever you want. While in this form, you gain immunity to all types you are resistant to, and gain advantage on any saving throw against you, whether it be aoe or single target. Your physical stats are doubled in this state, and you can choose to deal damage with a single attack that does x4 to that target, treating immunity as normal and resistance as vulnerability.
    Once this form ends, you take 2 points of exhaustion and take 4d10 raw damage due to the strain on your body it causes.

Ability Score Increase:

Choose two stats to increase by 2.

 

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