Homebrew Fennaroo Species Details

Bounding across the savanna, a lone Fenarroo covered head to toe in tribal markings and bearing a large hand axe chases down a herd of antelope. Leading them towards the tall grass, they raise their axe to the sky and let out a shrill whistle, twisting and turning the blade in their hand to catch and reflect the light. Moments later, one antelope after the next begins to fall, the ambush swiftly becoming a resounding success as one after the next of these large emerge from their hiding places to swiftly strike down their quarry. From the back of the group emerges a slender Wood Elf with a book and quill, glasses pressed to her face as she hurries over to the Fennaroo who had started this hunt. A brief discussion follows, the young elf quickly documenting all that she can on the Fennaroo's and their hunting tactics before aiding them in their gathering of their prey to return to camp. Already this expedition had been a resounding success for her, and she couldn't wait to learn even more about these larger than life people.

Fennaroo's, as their namesake suggests, are an unusual hybridized species born long ago of the union between a Kangaroo Beastfolk and a Fennec Fox Beastfolk. Their exact heritage is unknown, as their people have remained largely secluded from most of civilization, though the sources that have managed to successfully make contact with them claim that their first ancestors union took place roughly 2000 years ago. A very tribal society, their full language isn't very well recorded, with different dialects appearing based on the tribe interacted with. That said, almost all of them carry visual histories in the form of paintings, often depicted on the tanned hides of whatever their most recent catch was. Averaging about 13ft tall, with deviations as low as 10ft and as high as 15ft, they're the undisputing size kings and queens of their outback homes. 

Fennaroo Traits

Larger than most other sentient races, Fennaroo characters possess a variety of interesting traits.

Ability Score Modifications

Larger than most races, and surprisingly agile due to their powerful leg muscles, Fennaroo's are both surprisingly tough and surprisingly swift. However, their large size doesn't deal them any favorable hands

Age

Young Fennaroo's grow quickly. They begin walking and hopping a few months after being born, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 6. They live to be around 50 or 60 years of age.

Alignment

Tribalistic in nature, many Fennaroo's won't hesitate to fight to the death with visiting tribes of the same race. When faced with visitors of different races however, they're typically docile and show a more live-and-let-live attitude. Amidst their own communities however, they're very peaceful, often working together in pairs or groups. Most all Fennaroo's are Lawful in nature, with the specifics of being Neutral or Chaotic depending on the individual.

Size

After years of selective breeding and evolution, Fennaroo's have become taller and heavier than Humans, Orcs, and even some Goliaths, averaging well over 10 feet tall and clocking in at almost 500 pounds. Your size is Large.

Speed

Because of your minute hopping that comes as you walk, your base walking speed is 40ft.

Language

You can speak, read, and write both Giant and Fennaroo. Fennaroo is an unusual language, made up of a variety of different barks, yelps, and screeches depending on the distance the message needs to travel. To outsiders, there's virtually no difference between one tribe's cries and another's. To those of the species though, every little difference is easily noticeable, and can mean the difference between war and peace.

Large and In Charge

Due to their sheer size and lack of skilled blackmiths, as well as having naturally tough hides as they are, the Fennaroo have learned to simply rely on their size and bulk to resist incoming attacks, dodging into them in some instances and rolling off of them in others. This technique doesn't come without it's downfalls, however. As a Fennaroo, you gain the following traits:
- Your Armor Class is determined using your Constitution instead of your Dexterity, and your AC is equal to 13 + Your Constitution Modifier.
- You gain a Resistance to Bludgeoning Damage.
- You cannot wear conventional armor, and you gain no benefits from wearing armor. Shields can still be used without penalty.
- You gain a Weakness to Piercing Damage.

Leaps and Bounds

Fenaroo's travel long distances by performing a bouncing jump, carrying their momentum forward. As such, the size and density of their leg muscles has rendered them significantly more powerful than most smaller races, leading to the development of a keen ability to jump both vertically and horizontally.

Using a Bonus Action, you can forgo your usual Movement for the turn in exchange for a single leap, as though your character was under the effects of the Jump spell. This Bonus Action MUST be made before you move on your turn, and can be made before performing your Action. Additionally, your vertical jump height is 10ft.

Weapon Proficiency

Often overlooked, and sometimes questioned for their unusual appearance, the boomerang is a strange weapon not usually seen by those of the outside world. As a Fennaroo, however, you know just how useful this weapon of yours can be! You gain proficiency in Boomerangs.

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