Homebrew Awoken (2.1) Species Details
In one night they arrived in a flash, tearing through both inmate and guard alike. They had broken through both our physical and magical defenses and it was only when we brought in our psionists were we able to subdue them. They're saying that these freaks are spawn of the Far Realm, whatever that means.
A figure with beautiful white hair walks through a snowy town, her attentive black eyes watching each snowflake fall. She watches a stranger walk by her on the road and she gently smiles and waves, a voice touching the stranges mind and wishing him a good day. Awoken take pride in their Far Realm origins, psionic abilities, and their passion for learning and innovation.
Aberrant Origins
Awoken are foreigners to this reality as a whole, and so they look at everything with a curious eye. Standing between 5 and 6 feet tall and weighing an average of 160 pounds, the Awoken's alien traits are commonly their most noticeable. It is not too uncommon for an Awoken to have black eyes, white hair, or a similar oddity that plagues their appearance.
In terms of facial and bodily hair, there is none to be found on their bodies. Their skin remains cold to the touch and their heartbeat is incredibly slow. When it comes to aging the Awoken do not show any noticeable signs of aging past adulthood; there has also been no recorded case of an Awoken dying of old age. Awoken typically wear whatever clothing is most practical for their climate and setting, often adapting whenever needed.
Fleeting Fascinations
When it comes to Awoken, they see the world in a constant everchanging and evolving perspective. Due to their prior and mostly forgotten lives from the Far Realm, they view the material plane with fascination. They have an innate curiosity when it comes to exploring the world but know when curiosity can become dangerous.
Awoken are prone to listening to stories and tales from all other the lands they travel in hopes of truly understanding the world they now inhabit. They themselves find it a great symbol of growth if they can go into storytelling and entertainment as they would have a high understanding of the world around them.
Although Awoken can seem like the type to always be stonefaced and serious there is a lighter and more caring side to them, it just takes a trustworthy and interesting person to invoke this type of response.
Caught Inbetween
Awoken don't settle down in communities, they instead prefer to roam and travel the world in hopes of fulfilling that innate wanderlust inside of them. Some do settle down but it tends to be in civilized areas such as villages, towns, and cities. It is very rare to see a dedicated Awoken settlement as the race itself is very uncommon to come across.
For those who settle down into society, they often do so after learning as much as they deem necessary to truly enjoy life and blend in with the rest of the world. This is typically the end goal of most Awoken but it is very rare that they achieve this state of inner peace.
Awoken Names
Most Awoken pick names off of words they hear and like quite well. Before having children it is commonplace for them to use their favorite word before passing it down to their children, often never using that word again unless referring to the child if they can avoid it.
Exploring The World
Curious and fascinated with the various cultures, ideas, and inventions that the world is constantly producing Awoken often travel the world in hopes of understanding their purpose and the purpose of all of those around them. They are filled with an incredible wanderlust to meet new people and to form experiences they can remember for the rest of their life. It is rare but not uncommon to see an Awoken adventurer, although they tend to stray away from combative situations due to their inherent self-preservation when it comes to survival and their curiosity.
Awoken (2.1) Traits
Your awoken character has certain characteristics in common with all other awoken.Ability Score Increase
Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age
Awoken mature at the same rate as humans, the maximum age of Awoken is still a mystery. You are immune to magical aging effects.
Alignment
Awoken are most often chaotic. As beings that have no direct tether to the mortal plane, Awoken are often seen as unpredictable and hard to read. Awoken have an innate curiosity for the world they find themselves in but know when curiosity is a detriment to survival.
Size
Awoken have the same range of height and weight as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Given your aberrant nature, you are able to cut darkness, to a certain extent, out of your perceived reality. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Psionic Bond
As a bonus action, you can communicate telepathically with any creature you can see within 30 feet of you. If it understands at least one language, it can respond to you telepathically using its bonus action.
Nothing's Perfect
You're able to probe into a creature's mind and discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You know of any languages that the designated creature may know if they have any. Additionally, you learn if the creature has any saving throw proficiencies and what they are.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of it when you finish a long rest.
Aberrant Psionics
You know the mind sliver cantrip. When you reach 3rd level, you can cast the dissonant whispers spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the silence spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Fragmented Mind
You gain proficiency with one skill and one language of your choice.
Languages
You can speak, read, and write Common and Deep Speech. Deep Speech is a language that is often spoken by aberrations and creatures from the Far Realm, the language itself stemming from alien minds and concepts not from this universe. It has no script of its own but is spoken orally.
Previous Versions
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