Homebrew Embodied Mouther Species Details

Physical Description

 

At a distance, they appear to be normal humans or even elves, slightly shorter than most and well covered even on the hottest days but on a close, unhindered inspection one may notice the small to medium sized slits that cover their skin. They are easily mistaken for scars or recent cuts, but the sheer number of them is the particular part. It is only when these slits open that their true nature is revealed, the many eyes and mouths of serrated teeth coming into focus before the overwhelming gibbering overcomes them. Embodied mouthers usually cover themselves entirely with clothes and other accessories that hide their slits and disguise their true nature. They usually have dusky skin, silky black  hair, and dark wide eyes.

 

History


Originally known as gibbering mouther's, the embodied mouther has developed great control over its body structure slowly forming itself over the years from the aberrant ooze-like creature it was into a more humanoid form. An embodied mouther would be able to tell you that at some point in its endless life that after one of many meals there was a turning point where something shifted inside of it and a collective sense of sentience made itself apparent and it was from that sentience that a curiosity was born. What am I? What have I been doing all this time? Is there more to this existence then the next meal? And it began to explore the world it inhabited altering its form over many years, learning from the beings it consumed and those that it watched from the shadows. Few scholars are aware or even care about the existence of such a species, however among those that do it is believed that the process of becoming this race requires an extraordinary amount of creatures to be consumed by the gibbering mouther as well as an environment to develop its intellect and what is left of its sanity. In addition to this, the safe studying of humanoid society is also required.

Society

 

As a people that have evolved from vile creatures, they are not commonly welcomed into normal society, embodied mouthers usually avoid the spotlight, sticking underground or to the outskirts of large cities so they can live in relative peace. They don't form their own societies due to how uncommon it is for a gibbering mouther to consume such a large amount and transform into an embodied mouther. The amount they need to consume to maintain their state makes it largely impractical and the differences between them and their gibbering cousins are too significant.

Embodied Mouther Names

 

An embodied mouther will usually pick a name from one of the creatures that they have eaten over the years, consciously or unconsciously. It is up to you to decide what makes that person significant, maybe they regretted eating them, maybe they were from a rare race that tasted especially good, the choice is yours.

 

Embodied Mouther Traits

Gibbering Mouthers taken humanoid form, a race that battles with monstrous and aberrant origins.

Age

An embodied mouther does not die from old age and can only be die if killed.

Ability score increase

Your Constitution score increases by 2 and one score of your choice increases by 1.

Alignment

Due to the monstrous nature of embodied mouthers they are almost always chaotic though some of  them lean towards neutral.

Size

A embodied mouther's height is anything 4 to 6 feet, and weigh a bit more than humans. Your size is Medium.

Speed

 Your base walking speed is 30 feet.

Language

You speak, read, write and understand Common and Undercommon. While you are capable of speech and writing you don't do so with the accuracy of most other humanoids, you sometimes use words incorrectly or write nonsense if you aren't concentrating, your simple but monstrous  origins are the cause of this.

Aberrant Origin

You have two creature types: humanoid and aberration. You can be affected by a game effect if it works on either of your creature types. Due to your origins, you are also resistant to psychic damage.

Darkvison

 You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mouthers Bite

You have a multitude of mouths all over your body that allows you to bite nearby creatures. Your unarmed strikes deal 1d4+Strength Modifier piercing damage.

Encompassing Sight

You gain proficiency in Perception. When you make a Wisdom (Perception) check as part of a Search action, you can open the various eyes that cover your body. When you do this, you double your proficiency bonus for the check. Be warned, as eyes appearing all over the body of a humanoid creature isn’t something that is typical of them, creatures that see you do this may become aware of your aberrant origins.

Blinding Spittle

You can spit a chemical glob at a point you can see within 15 feet of you once, regaining the ability to do so after taking a short rest. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a Dexterity saving throw or be blinded until the end of your next turn. The save DC is equal to 8 + your proficiency bonus + your Constitution modifier.

Comments

Posts Quoted:
Reply
Clear All Quotes