Homebrew Xvart Species Details

Xvarts are cruel, cowardly humanoids spawned by a
cowardly, renegade demigod. They have blue skin, vivid
orange eyes, and receding hairlines, mirroring their ere·
ator's appearance. They stand about 3 feet tall.
Xvarts live in remote hills, forests, and caves. Each
tribe is led by a speaker, who is usually the brightest
one among them. The speaker serves as the tribe's am·
bassador, and often dons short wooden stilts and heavy
robes to look taller and more imperious. The rest of the
tribe hunts for food, plundering crops and livestock from
nearby farms if the hunt goes poorly. Xvarts aren't much

of a threat to civilized locations because they are some-
what fearful of humans, dwarves, and elves.

Raxivort's Betrayal. All xvarts are the degenerate
offspring of an entity named Raxivort, who once served
Graz'zt the Dark Prince as treasurer. Raxivort spent
long centuries watching over the treasury, and in time
he grew to lust after his master's riches. In one bold

move, he plundered a treasure vault and fled to the Ma-
terial Plane. One of the treasures he stole was the Infin-
ity Spindle, a crystalline shard from the early days of the

multiverse that could transform even a creature as low
as Raxivort into a demigod.
After he ascended to godhood, Raxivort forged a
realm called the Black Sewers, within Pandesmos, the
topmost layer of Pandemonium. He enjoyed his divine
ascension only briefly, though, before Graz'zt unleashed
his vengeance. The demon prince had no need to regain
the Infinity Spindle, since he already possessed power
greater than what it could grant. Instead, he dispatched
agents far and wide to spread news of what the spindle
could do and the puny, pathetic creature that claimed
its ownership. Soon enough, Raxivort was pursued by
a variety of enemies, all eager to claim the Spindle as
their own.
In the face of his imminent destruction, Raxivort

hatched a plan. Fleeing to the Material Plane, he wan-
dered across a variety of worlds and spawned creatures

that were his exact duplicate. These are the xvarts,
creatures that not only look identical to Raxivort in
appearance but also foil any magic used to track him
down. Spells, rituals, and other effects that could reveal
Raxivort's location instead point to the nearest xvart.
Although the initial rush of enemies against him has

subsided, Raxivort knows that the planar powers are pa-
tient. He remains in hiding, a wretch of a demigod who

does little more than wander the planes, spawning ever
more xvarts to ensure his continued safety.
Greedy Thugs. Xvarts have all of their creator's flaws
and few redeeming qualities. They lack the physical
equipment to reproduce, as well as the inclination to do
so. They are greedy, conniving, and obsessed with the
acquisition of valuables-the more ornate or bizarre,
the better. They know they are flawed, and this minor

amount of self-awareness only magnifies their other de-
ficiencies. They hate almost any creature they perceive

as better than they are, which includes almost anyone,
but they lack the courage or wherewithal to act on their
hatred most of the time. Their fear has led them to dwell
either in gloomy places on the far fringes of civilized

lands or in areas neglected or forgotten by mightier
creatures. In other words, xvarts usually live in places
where normal vermin might flourish.

Despite their muddled nature, all xvarts have an un-
shakable devotion to Raxivort. The desire to please Rax-
ivort weighs heavily on all their decisions. When things

aren't going well for them, xvarts naturally assume that
Raxivort is angry. To appease their troubled lord, they
stage kidnappings. They fashion nets to capture their en·
emies, which are dragged back to the lair and sacrificed

on a makeshift altar. Raxivort can hear their supplica-
tions, but he's too afraid to come out of hiding most of

the time. Occasionally, he does appear before a tribe of
worshipers as a 9-foot-tall xvart carrying an empty sack.
In every such instance, Raxivort takes all of the treasure
that the tribe has accumulated, stuffs it in his sack, and
disappears, leaving nothing behind as compensation.

Vermin Masters. Rats and bats (including giant-sized
specimens) are naturally attracted to xvarts, and xvarts
domesticate such beasts for food and battle. Xvarts also
form alliances with wererats, although the lycanthropes

are dominant in any such arrangement. This rela-
tionship traces back to Raxivort's divine nature. Even

though the xvarts inherited Raxivort's greed and cow-
ardice, they also gained his ability to form bonds with

such creatures.

Xvart Warlocks. A xvart can forge a pact with Rax-
ivort by stealing an item of such great value that the

demigod himself appears before the xvart to claim it. Af-
ter surrendering the item to Raxivort, the xvart asks for

magical power so that it can find and deliver more great
treasures into Raxivort's custody. If the demigod feels
so inclined, he imbues the xvart with greater wisdom
and charisma and grants it the spellcasting abilities
of a warlock before returning to the howling chaos of
Pandemonium. Raxivort's warlocks are respected and

feared in xvart society, but they have little interest in po-
litical power. They scour the wilderness, old ruins, and

dungeons for treasures, often with a handful of xvart
sycophants and giant rat bodyguards in tow.

Xvart Traits

Xvarts, swarming and slick.

Darkvision

Darkvision 30ft

Low Cunning

The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack

The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.

Raxivort's Tongue

The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Ability Scores

+2 Dex

Ability Scores

Con +1

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