Homebrew Darkling Species Details

Darklings are a race of fey descended of the house of Dubh Catha cursed by the summer queen for their betrayal. More lore can be found in Volo’s Guide to Monsters.

This class is a combination of the abilities of Darklings mixed with some of my alterations and additions.

Darkling Traits

Your Darkling character has the following abilities.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

While Darklings are able to live up to 300 years, many die sooner due to varied amounts of light exposure.

Alignment

Darklings are typically shunned from their society, leading them to fend for themselves. They tend to be chaotic neutral in alignment.

Size

There are two different kinds of Darklings that are different sizes. There are Darklings that are Small and Darkling Elders that are Medium. Darklings range from 3 to 4 feet tall while Darkling Elders range from 5 to over 6 feet tall and have slightly slender builds.

Speed

Your base walking speed is 30 feet.

Enhanced Darkvision

From spending generations hiding from light, your kind has developed incredibly sharp vision in darkness. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Darkling Weapon Training

You have proficiency with the shortsword, scimitar, hand crossbow, and light crossbow.

Hold to Darkness

You know the mending cantrip. Once you reach 3rd level, you can cast darkness once with this trait. You regain the ability to cast it this way once you finish a long rest. You do not require material components to cast these spells. Wisdom is your spellcasting ability for these spells.

Advantageous Precision

When you hit a target with a weapon while you had advantage on the attack roll, you do an extra 1d6 damage to it. You can only apply this damage once per turn. 

Hybrid Nature

You count as both humanoid and fey for the purposes of creature specific effects.

Light Sensitive

While in bright light, you have disadvantage on ranged attack rolls, opportunity attacks, dexterity and constitution saving throws, and Wisdom (Survival) and Wisdom (Perception) checks that rely on sight.

Languages

You can speak, read, and write Common, Elvish, and Sylvan

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