Homebrew Sharkmen Species Details
The sharkmen are as mythical as they come, but just as real all the same, often arrogant to a fault, thinking themselves the first of sentient life. Don't discredit them though, their entire species evolved under the crushing pressure of the deep sea they are strong, regardless of how they act.
Walking Leviathans
The sharkmen are a race that date back countless thousands of years, from being merely swimming, tiny little tadpoles to the fully fledged, full bodied people they are today. Evolving in the deepest parts of the ocean, were the pressure was the most dangerous has honed their bodies to be tougher than most races, and has allowed them to not only survive, but thrive in anything dangerous the sea threw at them.
The sharkmen always had a drive to better themselves, as merely being strong enough to subdue sea monsters en-masse and breed them for war was not enough, speaking to them, understanding them and making plans with them was not enough, they needed more. They considered themselves the first of all sentient life, that which grew from the pool of primordial birth, that which all life came. This left them with a sense of arrogance even among other aquatics, Extremists even going so far as enslaving others, becoming pirates along the way. Others, though, like most of them, keep those thoughts to themselves, make you can hear it in their tone, but decide not to express what seems obvious to them.
The sharkmen spread their growth and society across the ocean worldwide, being the fastest growing aquatic race there was, and the most powerful to boot, always looking to expand themselves better themselves. Every enemy not left dead at their feet was bred as warriors for their conquest.
The sharkmen, while arrogant, also have a begrudging respect for surface life, for they recognize the strength they have, and over time have come to realize trying to ally with them is smarter decision then to try and conquer them, However, many sharkmen disagree.
Sea Kings
After learning of their heritage from their patron god, the Great Old One, who shared with them secrets and history as they grew, they came realize just how special they were as a species, being one of a kind, even among intelligent and aquatics, and become acting as such. Over time, lording over others has become less so common, if only because its assumed to be common fact.
As annoying as their tones are when speaking, and as condescending, it comes from a place of warranted use, for the battles and wars they have fought are nothing short of epic, spanning across great lengths of ocean, mixing blood and water so deeply some veterans can't tell the difference anymore.
Sharkmen are will aware of their reputation among others on the surface, gruesome, bloody warriors that know no mercy, which used to be true, but not so much as now, however, it doesn't stop them from flaunting their greatness when the rare occasion of coming to the surface arises, they will demand respect in how they act, how they talk, how they disregard authority for their own until overpowered, they respect that, for power makes a king.
Warrior's Soul
Despite everything about the sharkmen, for all the arrogance and down talking, at the very core of being, they have the souls of warriors to a fault, never has a sharkman ever turned down a duel, nor has one between sharkmen ever been interrupted, for honour and strength will gain you respect and in some cases, loyalty to a fault. They were placed in dangerous situations all their existence. When danger comes knocking on the door, you can bet they will be there first, if not for you, then for their own pride.
Sharkmen will always put down their lives for a death worthy of a warrior, for if you see them smiling in a fight, you have already won over their respect, and if you end up killing them, you will have won them over in the next life, for they will have died with a smile on their face, and that is the greatest honour one of them could achieve, the struggle, the raw feeling that erupts in the mind and body when you truly enter an amazing fight, they were born for it, they will die for it.
It has been said that the biggest weakness of sharkmen is their pride as a warrior, and will chase a fight to the end. It is even said that a fight with a sharkman never truly ends until one side dies. it is because of this that sharkmen have the longest rivalry's of any other race. Its also because of this weakness that it is much easier to lead them into a trap.
Strangers to the Surface
Most sharkmen don't ever see a reason to ever go to the surface, those that do are often met with wide stares and a wide berth of presence for the sake of being an unknown factor in daily lives of others, this has led to overall tense relations and rumours circling about int many small towns, and many, many rumours in big towns and cities.
Sharkmen are always left bewildered at how humans have gotten to the level of strength they have when their entire species has so much infighting and different ruling groups, for the sharkmen of below follow a singular ruling force and his generals as guidance, along with representatives of specific laws and enforcers to enforce them.
They will often laugh at humans squabbling with each other over things like relationships and fights, for things like that are dealt with in fights and spars, quickly and decisively.
Sharkmen Personality
Far from perfect, these seafaring warriors are easily confused and bewildered by other cultures, and quick to incite a fight.. You can select, roll, or adapt a triton-specific quirk from the Triton Quirks table. Use the quirk to inform how you portray your character.
Sharkmen Quirks
| d6 | Quirk |
|---|---|
| 1 | You phrase requests as orders that you expect to be obeyed. |
| 2 | You are quick to boast of the greatness of your civilization. |
| 3 | You are quick to assume people want to fight you, and easy to resort to violence. |
| 4 | You assume that people are holding out on you, wanting to keep secrets, whether they are not really secrets or not. |
| 5 | The surface world is a very strange, often unwelcoming place, and you hold everyone at an arms length. |
| 6 | You feel as though everyone on the surface is watching you, and always urge to go back to the waters for comfort |
Sharkman Names
Most sharkman names have two or three syllables. Male names typically have a guttural or hard sound in the beginning or middle, and female names traditionally have softer names, usually longer as well. Sharkmen often dont even have a surname, rather instinctively knowing who is family with who from birth.
Female Sharkman Names: Ariandial, Belinessa, Daranin, Felorien, Osaria, Sharantha, Valaryn, Wolynivia
Male Sharkman Names: Corus, Daris, Jellik, Keron, Molok, Naloc, Vodos, Zunich
Sharkmen Traits
Yoursharkman character has the following racial traits.Walking Leviathans
Your Strength and Constitution scores each increase by 1.
Age
Sharkmen reach maturity around age 15 and can live up to 350 years.
Alignment
Sharkmen tend towards Neutral Evil. As strongest race of the waters, their culture pushes them to try and exercise that when possible, but even they are beyond their barbaric past.
Size
Sharkmen are usually slightly slightly bigger than humans, averaging about 6-7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 40 feet.
Amphibious
You can breathe air and water.
Blood and Water
Aquatic beasts have an extraordinary affinity with your people. You can communicate with beasts that can breathe water. They can understand the meaning of your words, you can understand them in return.
Sea King Blood
Adapted to even the most extreme ocean depths, you have gained an affinity for spells caused by a deep, underwater environment.
Languages
You can speak, read, and write Common and Primordial.
Sharp Teeth
As you have shark in your genetics, you can roll a bite attack equalling 1d6+ your strength modifier
Superior Darkvision
Your darkvision has a radius of 120 feet.
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