Homebrew Draph Species Details

Well-built people who boast powerful horns. Their remarkable physical prowess leads many to earn a living through ironworking and carpentry. Magic may be challenging for them.

Anatomy and Dimorphism

Draphs are human-like in appearance, with long, outward pointed ears and large horns of varied shapes, nearly unique to each draph. Along with this there is an incredible sexual dimorphism, with males being large and bulky with heights over 7 feet, and females being short, slender and busty with heights typically around 4 feet tall. But even with this apparent physical difference, female draph possess strength rivaling their male counterparts. As such, races that are unfamiliar with the draph may be surprised by the short and unassuming females.

Culture and Language

The draph will easily integrate into other cultures, and have done so for hundreds of years. As such, draphs typically live in nations of other races, namely humans, and will typically speak the language and follow the customs of the nation in which they reside.

Draph Traits

Your draph character has certain strengths and weaknesses which are typical for every draph.

Ability Score Increase

Your Strength score increases by 2, and your Consitution score increases by 1.

Age

Draphs mature at about the same rate as humans, reaching adulthood before their 20s and living less than 100 years.

Alignment

Draphs do not lean particularly towards any alignment, and can fluctuate wildly from person to person.

Size

Draphs are heavily dimorphic, and males will almost always have huge, muscular builds and tall heights around 7 feet. Females will be short and have small frames around 4 feet tall. No matter what sex however, your size is Medium.

Speed

Your base walking speed is 30 feet.

Stature Advantage

The incredible size differences between male and female draphs allow you to gain a proficiency based on your sex.

  • Male draphs gain a proficiency in the Intimidation skill.
  • Female draphs gain a proficiency in the Stealth skill.

Horns

You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d6 piercing damage.

Goring Rush

When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.

Languages

You can speak, read, and write Common. Draphs have no known language of their own.

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