Homebrew Derro Species Details
The derro are a strange and sadistic race. While clever and stealthy they are also murderously insane. It is very common for derro to devote themselves to some strange quest, such as collecting only certain types of gemstones or slaying as many members of a particular race as possible. It should be noted that derro, despite their insanity, still retain the natural knack for inventiveness shown in dwarves.
Derro Traits
All Derro have a few traits in common.Ability Score Increase
Your Constitution increases by 2, and one other stat of your choice increases by 1.
Alignment
A mad and capricious race, Derro tend toward chaotic alignments.
Age
Derro naturally would live as long as their full-dwarven bretheren, but due to their chaotic and dangerous lifestyles, many die young.
Size
Derro are built like dwarves. Your size is medium.
Speed
Your base walking speed is 25 feet.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Insanity
You have advantage on saving throws against being charmed or frightened.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Derro Heritage
Some Derro have traits related to their dwarven parent, while others gain traits related to their location. This is not a subrace, as each one grants only a single feature, and no ability score increase. Choose one of the following:
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Waterbound Proficiencies. You have proficiency with vehicles (water) and the boarding pike.
Strong Swimmer. You have a swim speed equal to your base movement speed.
Mirage Spotter. You have advantage on saving throws vs illusions.
Sandwalker. Uneven, shifting terrain like sand, soft soil, or snow do not create difficult terrain for you.
Superior Darkvision. Your darkvision has a radius of 120 feet.
Duergar Resilience. You have advantage on saving throws against illusions and against being charmed or paralyzed.
Ice Crafter. You add your proficiency bonus when attempting to craft with ice or magical ice as long as you have the proper tools.
Mountaineer. You have proficiency with the war pick. Additionally, so long as you have proper tools when attempting to climb a rocky or icy surface you have a climb speed of 30 feet.
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Dwarven Armor Training. You have proficiency with light and medium armor.
Languages
You can speak, read, and write Common and your choice of Dwarvish or Undercommon.
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