Homebrew Deathclaw Species Details

My take on Deathclaws from the fallout franchise

Deathclaw Traits

Your Deathclaw character has the following racial traits.

Claws

your claws do 1d6 damage + your strength modifier

Cumbersome size

Your enormous size makes buying equipment difficult. Weapons and armor need to be custom made and thus cost at least 10 GP more for each weapon that you purchase and at least 20 GP more for each piece of clothing or armor. if that value seems too low, Double the price of the item in question

Powerful Build

"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Frightening Presence

 Gain proficiency in Intimidation, and as a reaction when a creature targets you with a spell, or attack you cause them to make a DC Wisdom saving throw (8+Prof+Charisma) or be frightened of you till the start of their next turn.

Darkvision

You have darkvision up to 60 ft

Ability Score Increase

Your Strength and Dexterity scores increase by 2 and your wisdom score decreases by 2

Age

Deathclaws reach maturity around age 14 and rarely live longer than 100 years.

Alignment

Most Deathclaws are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Deathclaws stand between 15-17  feet tall. Your size is Large

Speed

Your base walking speed is 35 feet, and you have a burrowing speed of 30 feet.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hunter’s Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Draconic.

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