Homebrew Full Werewolf (Variant) Species Details

Full Werewolves are Werewolves that aren't able to shift into human form. They are only able to be wolves and hybrids. Potions or incantations may allow them to become human, but only for a limited time, unless string enough. Unlike normal werewolves, these wolves may contain the mannerisms of a wolf, as well as loosing a good chunk of memories (if turned). These were wolves can be born from 2 half Werewolves, a full werewolf and another race, or 2 full Werewolves. They can be created by being bitten by a full Werewolf or by strong incantation. 


Full Werewolf Traits

Full Werewolves have the abilities of strong werewolves, but may be more enhanced, depending on the bloodline or by the inflictor.


Ability Score Increase


Your Strength score is increased by 3 and your Constitution score in increased by 2.

Wild Upbringings

Due to this infliction of wild upbringing, Werewolves are all wild to some degree. This may be as simple as only eating with their muzzle, or as broad as acting just like a wolf. This trait can never be changed. It is a habit that can never go away, only be replaced with another. An example is if a full werewolf stops running on all four limbs, but will instead gain the habit of howling occasionally. This can degrade the view of a werewolf, often making them ostracized or cast out. 

Pack Bonds

Full werewolves have an extreme bond with those who they like. This bond can never be broken, no matter how the person treats them. A werewolf can take hits or even sacrifice themselves for this person, if the bond is strong enough. A werewolf can befriend many people and form a somewhat pack-ish bond, but will only hold one person above them all. Werewolves also share a natural pack bond with other canines or Weres, although not as strong

Animalistic Connections

Werewolves, due to the time in wild upbringings and pack bonds, can talk to any of their kind, through any language barrier. This is only limited to their kind, and animals they have met. They do not know the language of other creatures, even if it is said by one of them. They can only know it if they have learnt it before.

Physical Capacity and Sharp Senses

You have double proficiency in the skills: Perception, Investigation, Insight, Athletics, Acrobatics and Survival. And take advantage of Wisdom (Perception) tests that depend on hearing or smell.


Bite

Your trapped jaw is a natural weapon, which you can use to make unarmed attacks. If you get it right, it deals piercing damage equal to 3d8 + your Strength modifier, instead of the damage caused by a normal attack and / or an unarmed attack.

Claws

Its clawed paws are a natural weapon, which you can use to make unarmed attacks. If you get it right, you deal a 5d6 + damage modifier to your Strength modifier, instead of the normal spanking damage from an unarmed attack.

Wolf movement

  1. Your movement speed is increased to 60 feet.
  2. if you are chasing someone or something you can define the creature or object you are chasing as a hunting target. while chasing a target you are in a state of frenzy (Barbarian) and under the effect of "Haste" (Magic) in addition to knowing the exact location of the target 1 mile away through smell.


Full Werewolf (Variant) Traits

Full Werewolves are Werewolves that aren't able to shift into human form. They are only able to be wolves and hybrids. Potions or incantations may allow them to become human, but only for a limited time, unless string enough. Unlike normal werewolves, these wolves may contain the mannerisms of a wolf, as well as loosing a good chunk of memories (if turned). These were wolves can be born from 2 half Werewolves, a full werewolf and another race, or 2 full Werewolves. They can be created by being bitten by a full Werewolf or by strong incantation.  Full Werewolf Traits Full Werewolves have the abilities of strong werewolves, but may be more enhanced, depending on the bloodline or by the inflictor. Ability Score Increase Your Strength score is increased by 3 and your Constitution score in increased by 2. Wild Upbringings Due to this infliction of wild upbringing, Werewolves are all wild to some degree. This may be as simple as only eating with their muzzle, or as broad as acting just like a wolf. This trait

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