Homebrew Polysubsist Changeling Species Details
Changelings are a race of humanoids whose arms and legs are slightly longer than it would fit their appearance, with skin tones ranging from the palest grey to varying shades of very light blue. Changelings also usually don't grow body hair, but it is rumored that if a dwarf was one of the parents they possibly could. Their eyes are dark as the night, which makes it difficult to see the iris and pupil. If transformed, a changeling's eyes appear normal to others according to what is imitated, but on a closer examination, the conjunctiva around the iris is slightly tinted in a weak yellowish tone. On their forehead, they have two small horns above the eyes on the hairline. The base color of the hair is based on the skin color, but includes an other color in varying intensity, commonly violet. Their ears tend towards a double pointed form, like an elves ear, but with a split-tip and the noses can range from flat and slitted like a skeleton to subtle or even beautiful button noses.
Polysubsist Changeling Traits
Shapeshifting humanoids with a distant connection to the doppleganger. Who will you decide to be?Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Weakened Shapechanger
As an action, you can polymorph into a Small or Medium humanoid you have seen before, or back into your true form. You can make yourself appear as a member of another race and decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length and any other distinguishing characteristics. Transforming into someone else doesn't grant you their wisdom, knowledge or manners. Your statistics, other than your size, are the same in each form. Any equipment you are wearing or carrying isn't transformed. You can’t grow extra body parts (Like organs, limbs, tails, etc.), your basic shape stays the same. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection. You revert to your true form if you die, lose consciousness by any means, or if you become frightened. At reaching the 6th level, you become versed with transforming and you don't revert back anymore to your true form upon becoming frightened.
Body Augments
When you use your Shapeshifter trait to transform you can augment your transformation in one of the following ways:
• You web your hands and feet gaining a swimming speed equal to your walking speed.
• You strengthen and harden a part of your form to turn it into a natural weapon such as claws, fangs, horns or other similar features. Unarmed strikes with this feature deal piercing, slashing or bludgeoning damage, appropriate to the feature, equal to 1d6 + your Strength modifier.
• You create a membrane between your arms and body that grants you a glide speed of 20.
Stealthy Movement
Thanks to the fluidity of your body and your doppelganger heritage, you are proficient in the Stealth skill.
Weakened Read Thoughts
You can cast the detect thoughts spell once with this trait at will, without the need for components, and you regain this ability when you finish a short or long rest. Intelligence is your spellcasting ability for this action.
Languages
You can speak, read, and write Common, the language of your parent race and one other language of your choice, your parent race can choose from.