Homebrew Arachnakor Version 4 Species Details
In the many cults of Lolth in the Underdark, drows started sacrificing eachother to have Lolth turn them into likenesses of herself. Using dark magic, Lolth mutated and modified the drows to have spider legs and other spider-like traits. Drow on the top, spider on the bottom.
Arachnakor Version 4 Traits
Due to the extreme modifications to their bodies, Arachnakor have many unique traits.Spider Bite
You can use a bite as an unarmed strike dealing 1d4+STR+2 poison damage. On hit, the target must make a DC 5 Constitution save or be poisoned.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Superior Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dark Magic
You can cast the vicious mockery cantrip at will.You can also cast darkness once as a 2nd level spell once using this trait at level 3. This trait replenishes after a short or long rest.
Ability Score Increase
Dexterity +1
Spider Agility
Your speed increases to 35, and you have a climbing speed equal to your walking speed.
Spider Silk
You have spinnerets that can create spider silk. You have 100 feet worth of silk. You can use this silk as a rope, lasso, etc. You can also attack with it as a natural melee weapon that you are proficient with, and grapple enemies at range, and pull them to you. You can reuse previously used silk by eating it. The amount of silk you have increases by 50 feet every 3 levels (4, 7, 10, 13, 16, 19) (you will need to mark this down on your own)
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