Homebrew Ent Species Details
Ents are druidic energy given form. Ents are a race of almost immortal constructs with their main goal in life being protection of the forests they call home. Scholars believe that ents where actually some of the first druids. They start life as a sapling, to then grow into a tree like humanoid with sap for blood, bark for skin, and pure druidic energy forming their soul. When an ent dies, it releases all the energy it built up in life, and can as a result cause plant life to flourish, soil to become fertile, and even a new ent to be born. This only happens when ents die of natural causes. An ent can actually take an appearance similar to any tree, it all just depends on where it was born. People often fear ents for the rather corpse like appearance of their faces, and how relentlessly an they will attack someone who damages their home. Ents don't technically need to eat, they just need to be in a sunny area. Scholars still question the origin of the ents, since they are very much constructs, but as a race seem to even predate elves. The face of an ent is like that of a slack-jawed human corpse, until half way up the face where it splits off into a crown of branches. Ents don't typically have leaves, but they still can, it is just quite rare. To live, ents need three things: Sunlight or food (typically the former); water; and being around other plants or fungi to generate the druidic energy they need to live.
Ent Traits
As an ent, you have natural armor, the ability to speak druidic, and other featuresAbility Score Increase
Ents get a +2 to Wisdom and a +1 to Constitution.
Languages
Most Ents Speak Common and Druidic.
Soul of Nature
Due to the fact that the very soul of an ent is pure druidic energy, they have the innate ability to cast certain druid spells.
- At level 1, you can cast the cantrip Druidcraft 3 times per day
- At level 3, you can cast Speak with Plants once per short rest
- At level 8, you can cast a weaker version of the Wall of Thorns spell once per short rest
Wooden Skin
As an ent, you cannot equip armor, but instead you can choose the level of armor you want when creating the character. (Note, the no armor part does not apply to shields.) With this you can choose to have thin average or thick bark, which determines both your armor class and the kind of armor you have. Thin is light armor, average is medium armor, and thick is heavy armor.
Spirit of the Forest
As an ent, unless you are in either in a desolate area with no living plants or an area with no sunlight, a you don't need to consume rations. You also have proficiency in intimidation, and nature checks. You also get a +4 to stealth when in either a forest or swamp. The catch is that you are vulnerable to fire and necrotic damage.
Claws of Bark
As an ent, all unarmed strikes are a 1d4+1 of slashing damage.
Age
Ents usually live for about 2000-5000 years. Though this is the norm, there have been ents recorded that have lived for upwards of 5,000,000 years.
Alignment
Ents are usually of beings of neutral alignments (as in Lawful Neutral, True Neutral, or Chaotic Neutral) due to the fact that their soul purpose in life is usually protection of the forest, by any means necessary.
Previous Versions
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