Homebrew Fire-Newt 1.1 Species Details

Fire-newt

Fire-newts are a new addition to the material plane originally hailing from the elemental plane of fire. Because of this fact fire-newts are wowed by the most mundane of things. For instance fire-newts throw outrageously large parties every night as they are unused to the idea of a nighttime. Fire-newts are about the size of a small human. They appear like lizard-folk with simpler faces and larger, dark-colored eyes. Their speckled, smooth skin appear eel-like and bears the color of flames. Fire-newt colors have increasing rarity from red to yellow to white to blue. Even more rare are purple newts and above that green newts. Solid colored newts are very rare. There are not any known solid purple or green newts. Fire-newts have long feet, giving them the appearance of "reversed knees".

Despite some misconceptions, fire-newts are not in fact related to lizards and are instead more related to amphibians.

Fire-newts require a source of magma in order to breed. When they do they deposit their clutch of eggs and leave their young to fend for themselves, because of this reason, Fire-newts are far more communal seeing all newts as their family.

Fire-newts are known to carry around the ingredients to make an alchemical concoction made from mineral salts, sulfur and oil which they turn into a paste and chew as a habit to aid in their spitting of flames and warms them internally when away from a heat source or home. Fire-newts have a great love of Alcohol, cheese and shiny materials such as gemstones. They have an especially large love of items that are green and purple.

 

Fire-newt Traits

Ability Score Increase: Your Constitution score increases by 2 and your Dexterity score increases by 1.

Age: Fire-newts can live an upwards of 100 or so years and mature around the age of 3.

Alignment: Fire-newts enjoy a chaotic lifestyle and thus they tend to dwell inside Chaotic alignments.

Size: Fire-newts are about the size of a small human and range between 4-5ft tall and weigh around 90-110 lbs.

Speed: Your base walking speed is 30 feet and your lava swim speed is 30 feet.

Lava Affinity: You can swim in lava without suffering any effects but cannot breath in lava.

Favor The Heat: You're resistant to fire damage.

Cold Aversion: You have disadvantage on attack rolls and on Intelligence (Investigation) checks that rely on sight when you are in a cold environment.

Spit Fire: You can spit fire at a creature within 10 feet of you as an bonus action. The creature must make a DC saving throw which equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and no damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level.

After you use this ability, you can’t use it again until you complete a short Rest.

Tremor-sense: You can detect and pinpoint the origin of vibrations within a 20 foot radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremor-sense can't be used to detect flying or incorporeal creatures. Creatures that are invisible require a DC 15 check (Perception) to notice. Pass without a trace and similar spells negate this ability.

Jewelers Mastery: You gain proficiency with Jewelry Kits.

Languages: You speak and write Common and can choose either Draconic or Ignan as an additional language.

Names: Fire-newts tend to favor X's

Example Names: Ixenox, Ferix, Nixl'a

Fire-Newt 1.1 Traits

Your fire-newt character has an assortment of inborn abilities, part and parcel of being so close to fire stones.

Spit Fire

You can spit fire at a creature within 10 feet of you as an bonus action. The creature must make a DC saving throw which equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and no damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level.

After you use this ability, you can’t use it again until you complete a short Rest.

Cold Aversion

You have disadvantage on attack rolls and on Intelligence (Investigation) checks that rely on sight when you are in a cold enviroment.

Favor The Heat

 You're resistant to fire damage.

Lava Affinity

You can swim in lava without suffering any effects but cannot breath in lava.

Ability Score Increase

 Your Constitution score increases by 2 and your Dexterity score increases by 1.

Age

 Fire-newts can live an upwards of 100 or so years and mature around the age of 3.

Alignment

Fire-newts enjoy a chaotic lifestyle and thus they tend to dwell inside Chaotic alignments.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet. Your swim speed is 30 feet.

Tool Proficiency

You gain proficiency with jewelers tools.

Tremor-sense

You can detect and pinpoint the origin of vibrations within a 20 foot radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremor-sense can't be used to detect flying or incorporeal creatures. Creatures that are invisible require a DC 15 check (Perception) to notice. Pass without a trace and similar spells negate this ability.

Languages

You can speak, read, and write Common, you will also know the language of the Fire Giants.

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