Homebrew Tlincalli Species Details

Tlincallis live austerely. They range across arid lands, hunting at dawn and dusk. In the hours between, they wait out the day's heat or the night's cold by burying themselves in loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves. A tribe of tlincallis stays in one place for only as long as the hunting is good in the immediate area, though they might visit the same way stations over and over during their wanderings. The tribe also settles down temporarily whenever it's time to lay eggs and hatch a new brood of young. Tlincallis deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. There the eggs lie protected by hard shells coated in paralytic poison similar to that produced by their stingers. A would-be predator that dares to break an egg is defenseless against the tlincallis that come to investigate. Tlincallis see themselves as great hunters. If a tlincalli tribe encounters a more powerful hunter, such as a blue dragon, the tribe's leader must decide whether the group becomes obedient to the superior hunter, moves on, or fights to the death to defeat it.

Tlincalli Traits

Ability Score Improvement: Tlincalli are physically large and powerfully built, possessing durable bodies able to survive and deadly natural weaponry, however, their fearsome visage and predatory nature leaves them lacking in social graces.

Ability Score Increase:

Tlincalli gain +2 to Constitution and +2 to Strength, but suffer -2 to Charisma and -1 to Intelligence.

Darkvision:

Tlincalli possess darkvision out to 60ft, seeing dim light as if it were bright light and non-magical darkness as if it were dim light.

Natural Armour:

Tlincali possess thick and durable chitinous plates and have a Natural Armour equal to 12+Con modifier.

Natural weapon

One of the Tlincalli's most distinctive features is its large scorpion-like stinger that rises from the races hind end. This Stinger is a potent natural weapon and can be used to deliver the Tlincalli's signature paralytic poison. This stinger is a natural melee weapon with which the Tlincalli is proficient, the stinger does 1d6+Str piercing damage on a successful hit.

Tlincalli Venom

After making a successful attack with their Stinger, a Tlincalli may expend their bonus action to inject their foe with the dreaded Tlincalli Venom. The target must pass a Constitution saving throw with a DC equal to the Tlincallis constitution modifier + Proficiency modifier + 8. The target takes 2d6 poison damage on a failed save or half as much on a successful one. Failing the save by 5 or more also leaves the target paralyzed for a number of turns equal to the Tlincalli's level. The target may repeat the saving throw at the end of each of its subsequent turns and end the effect on a successful save. The Tlincalli may use this once per long rest.

The damage die increases for this trait as the character levels up. Doing 3d6 at level 5, 4d6 at level 10, and 5d6 at level 15.

Languages

The Tlincalli's chitinous mouth makes it difficult for them to speak common or any other non-insectoid language clearly, but some have mastered basic communication. Tlincalli speak and write Common and speak Tlincalli, which does not have a script. 

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