Homebrew Wolfkind Species Details
WOLFKIND
Bar-zen Nightwalker moved silently towards the bandit encampment, his black fur blending with the night. He unsheathed his dagger, and silently killed the two thugs on watch. Moving swiftly, he hugged the shadows and reached the tent of the tribe chieftain. His head would pay handsomely.
-Shane Kelly, Soldiers of Fortune
Wolfkind, as their name suggests, bear a striking resemblance to wolves. Like wolves, they live in packs; taking orders from the alphas. These packs reside in caves and other well-defended locations. However, they are not primitive savages. These caves are as well fitted-out as any human city. Wolfkind love combat and revel in the thrill of the hunt.
BURLY YET GRACEFUL
One of the most prominent features of a wolfkind’s personality is their innate love to hunt. This is reflected in their physique, with most males standing around 6 and 7 feet and covered in rippling muscle, usually weighing in at about 150 to 200 pounds. Females usually stand between 5½ and 6 feet and weigh in at about 125 to 170 pounds.
Wolfkind fur comes in the same shades as actual wolves, namely black, white and grey. Some dye their fur with ornate patterns, similar to the way humans tattoo themselves. While this practise is more common amongst males, some females do decide to join in with this tradition.
Wolfkind eyes come in a variety of shades, ranging from icy blue to warm hazel/gold, and rarely blood red. It is often said that their eyes reflect their persona, but lore on the matter is closely guarded by Wolfkind Alphas.
Wolfkind rarely wear clothes, as their thick fur keeps out the cold and heat. However, their soldiers will wear armour specially tailored to their large frames. Sometimes, females will put vanity items (such as ribbons and jewels) into their fur, but this is usually only for formal occasions.
Despite their bulky frames, wolfkind move with a fluid, animal grace, and are able to spring quickly into motion.
LOYAL AND BRAVE
Wolfkind are extremely devoted to their pack and their Alpha and would lay down their life for others in their pack. Indeed, it has been said that a wolfkind’s strongest weapon is their pack. Many a bandit has slain a wolfkind successfully, only to have ten descend on their camp that night, and slaughter all who reside there.
Second only to a wolfkind’s loyalty is their bravery, an aspect that makes them valued mercenaries in armies the world over. Tales exist of wolfkind charging into battle against overwhelming odds without a second thought to cover a retreat or buying time for fellow adventurers fleeing from a dragon.
IMPOSING OUTSIDERS
While wolfkind are valued members of the military and found in barracks around the globe, their appearance is often too frightening for members of other races to comfortably deal with. This negative perception has pushed many packs to become bandits, pirates, thieves, gangsters and the like. However, the few packs that have left the dens and lead an honest life make valuable contributions as world-class smiths, merchants, trainers and entertainers.
DEN DWELLERS
The vast majority of wolfkind live in vast dens, caves hollowed out over the centuries to make vast, sprawling cities. However, they have been known to build towns out the front of these caves. These towns are where trade with the outside world takes place, as well as housing many very comfortable and wealthy inns and taverns.
Much like actual wolves, wolfkind group into packs, made up of dozens of families. These packs are led by an alpha. These alphas convene and discuss policy, and how the wolfkind should be led. Unlike human governments of this sort, discussion is cool, calm and reasoned, dealing only in facts and logic.
FOR GOLD AND GLORY
Wolfkind decide to become mercenaries and adventurers for a variety of reasons, but the most common is that they want to become engraved on the pack mural, so that their tales of heroism will be told for generations to come. Another large motivator is often the pursuit of gold or better yet, platinum. Regardless of the reason, wolfkind will pursue adventures with great zeal and earnest.
WOLFKIND NAMES
Wolfkind have 2 names: a given name and a taken name.
The given name is given to the wolfkind at birth, and (like most other races) has a first and pack name. The pack name is often an indication of their pack’s history and considered sacred, hence the need for taken names. Wolfkind use human first names.
The taken name is only used by wolfkind who venture outside their dens. This name takes the place of the pack name and is usually an indication of a feat that particular wolfkind has achieved.
Male Given Names: Aaron, Anduin, Azuil, Bandel, Bar-zen, Cooper, Cord, Eldon, Grim, Grigor, Immeral, Ivellios, Morgan, Rurik, Sudeiman, Thorin
Female Given Names: Amber, Arveene, Arizima, Atala, Bai, Caitlyn, Dona, Enna, Felosial, Jillian, Lidda, Vistra
Pack Names: Al-Zoar, Amarok, Fenrir, Illoquolm, Illum, Kaza-Dûm, Li-zin, Lupus, Makee, M’Dama, Mordred, Narsïl, Obzaar, Ornvaal, Ragnarok, Vadam
Taken Names: Nightwalker, Scarlet, Bloodfang, Fleetfoot, Quickfang, Jewelthief, Dragonslayer, Lighthand, Swordrunner
Wolfkind Traits
WOLFKIND TRAITS Your wolfkind has a number of traits in common with all other wolfkind. Wolf Movement. You can choose to move on all fours and double your movement speed. However, you cannot hold anything when you do this. Age. Wolfkind reach physical maturity at around age 10 but are considered an adult at age 17. They typically live into their 150’s. Enhanced Senses. Wolfkind’s noses and ears are more sensitive than that of most other races You have advantage on listening checks, and a +2 boost to your passive perception, and are proficient in the perception skill. Natural Weapons. You have a bonus to unarmed attacks, and you have a bite attack that deals 2d4+STR. You are proficient with unarmed attacks Alignment. Wolfkind, much like humans, can be all alignments, although their loyalty to their packs and honour makes them tend towards the lawful end of the spectrum. Languages. You can speak, read and write Common and Cainis, the language of the wolfkind. Cainis is full of harsh barWolf Movement
You can choose to move on all fours and double your movement speed. However, you cannot hold anything when you do this.
Enhanced Senses
Wolfkind’s noses and ears are more sensitive than that of most other races You have a +1 boost to your passive perception and are proficient in the perception skill.
Languages
You can speak, read and write Common and Cainis, the language of the wolfkind. Cainis is full of harsh barks and growls, and contains large amounts of intonation and body language, similar to the way wolves communicate.
Natural Weapons
You have a bonus to unarmed strikes.
Black Wolfkind
Black wolfkind are said to be the result an attempt to merge a demon and a wolf. Their fur is as black as the darkest shadow, and they usually have blood-red eyes. This variety is often found in the Ranger Corps of many armies and as hired mercenaries. Black wolfkind packs are the most common amongst the wolfkind criminal element.
Ability Score Increase
Your Dexterity score increases by 2.
Natural Camouflage
You are proficient in the stealth skill and gain an advantage on stealth rolls at night and in dimly illuminated, shady and dark areas.
Darkvision
You can see dim light as if it were bright light, and you can see in darkness as if it were dim light for 20 feet.
Grey Wolfkind
Grey wolfkind are supposedly the result of an experiment to fuse the best human warriors with wolves. They are the fighting arm of the wolfkind, dominating the soldier ranks of the military, and renowned for their strength and bravery. Their fur comes in varying shades of grey.
Ability Score Increase
Your Strength score is increased by 2.
Elite Training
You are proficient in all martial weapons, light and medium armour
Ferocious Anger
If you are at less than a quarter of your HP, you deal double damage.
White Wolfkind
Legend says that white wolfkind were born of an attempt to merge a celestial being and a wolf. While the truth of this myth is somewhat questionable, white wolfkind do seem to have many similarities with celestials, including the ability to use magic. Their fur is purest white, and their eyes are a usually cold blue.
Ability Score Increase
Your Intelligence score increases by 2.
Cantrip
You know one cantrip from the wizard spell list. Intelligence is your spellcasting ability for it.
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Posted Dec 8, 2018this is cool
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Posted Dec 9, 2018I'm glad you think so!
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Posted Mar 10, 2019Can you update the race for the movement speed and the other information that miss on it, I would like a finished version because I would personnality place it in my universe.
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Posted Mar 12, 2019Awesome. I was looking for a wolfen race, and this one fits wonderfully. I have some pictures (fantasy style) of characters that would work wonderfully, now that I found this race here on D&D Beyond.
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Posted Jan 21, 2022I'm curious, what is the bonus to unarmed strikes supposed to be? It's not specified.
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Posted Feb 25, 2022Yo Viper, would it be possible to fix the unarmed strikes and the movement bonuses(digging, swimming etc) thanks other than that everything is such a good fit