Homebrew Frostmen Species Details
Frostmen are sentient manifestations of ice. their appearance can vary drastically, from looking like pale, cold humans, to looking like humanoid chunks of ice. They tend to spend their time sleeping in caves or crevices, waking up to eat and move as the weather changes. Their migrations tend to lead them through or close to other sentient creatures, who they can get along with fairly well unless under threat.
Frostmen Traits
Frostmen have these traitsAge
You reach adulthood at 100-150 years old, and can live up to 1000 years.
Alignment
Your alignment is most likely Neutral
Size
Your size is medium
Languages
You can speak, read, and write Common, Primordial, and Giant
Ability Score Increase
Your Constitution score increases by 2.
Your Strength score increases by 1.
Naturally Cold
You have resistance to Cold damage
Hibernation
Whenever you become paralyzed, or choose to go into Hibernation, you are granted resistance to all damages, and immunity to cold damage.
If you willingly went into Hibernation, this status will remain until either the temperature rises by 10 degrees, or you successfully roll a Constitution Saving Throw against your Constitution + any damage you've experienced.
If you were paralyzed, this status remains until you are cured of your Paralysis.
Frost Magic
At 1st level you can cast Ray of Frost at will.
At 3rd level you can cast Ice Knife twice/Long Rest.
At 5th level you can cast Snilloc's Snowball Swam once/Long Rest.
Your Spell Save DC is equal to your Wisdom Modify + your Proficiency Modifier
Cold Touch
As a Bonus Action you can add an additional 1d4 Cold Damage to a melee weapon. This effect lasts for 1 minute. The damage increases to 1d6 at 5th level, 1d8 at 10th, 1d10 at 13th, and 1d12 at 16th.
Previous Versions
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