Homebrew Azer Species Details
Natives of the Elemental Plane of Fire, azers are master crafters, expert miners, and sworn foes of the efreet. In appearance and manner, an azer resembles a male dwarf, but this is a facade. Beneath its metallic looking skin, an azer is a being of fire, which outwardly manifests in its fiery hair and beard.
Made, Not Born
Azers don't reproduce. They are each crafted from bronze by another azer and imbued with a portion of the crafter's inner flame. Each azer is sculpted with unique features. This crafting process limits the growth of the azer population and is the primary reason that these creatures remain rare.
Volcanic Dwellers
Azers dwell in a kingdom on the border between the Elemental Plane of Earth and the Elemental Plane of Fire--a range of mountains and volcanoes whose spires rise as a series of the fortresses. Beneath mountain peaks, under volcanic calderas, and amid rivers of magma, azers extract gleaming metals and glittering gems from the earth. Squads of azer patrol the passes and tunnels of their realm, fending off the salamander raiders whose efreet masters order strikes against the azer kingdom.
Enemies of the Efreet
Long ago, the efreet and the azers were allies. Azers helped create the City of Brass, forging that home of the efreet into one of the most wondrous places in creation. When the azers had finished their work, the efreet betrayed them, making a failed attempt to enslave the azers so as to protect the secrets of the city. Despite occasional raids and skirmishes, however, the two sides have so far refrained from all-out conflict. The azers believe that only the treat of them revealing the hidden ways into the City of Brass keeps the efreet in check.
Masters of Metal and Gems
Azers are masterful artisans, and create beautiful works from the gems and precious metals found in their volcanic habitat. They rate the value of such treasures above all other things, sometimes dispatching parties across the planes to seek out rare metals and gemstones. When azers are called by magic to the Material Plane, it is typically to help forge an elaborate magic item or work of art, for it is said that their skill in such craft knows no equal.
Azer Traits
Your fiery form gives you many innate abilities.Languages
You can speak, read, and write Common and Ignan.
Ability Score Increase
Your Strength and Constitution scores each increase by 1.
Age
Azer are not born, but created by another, using a piece of their own internal fire to bring the new one to life. Though Azers do not age, they often die violent deaths in battle.
Alignment
Most Azer are lawful, believing in the benefits of a well-ordered society. They also tend toward a neutral alignment, focusing more on the complexities of their craft than those of good and evil.
Size
Azers stand between 4 and 5 feet tall and average about 350 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Bodily Burden
Your odd body is heavy, clunky and, most importantly, on fire, swimming is extremely difficult. When swimming, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot and you have disadvantage on any Athletics check made to prevent yourself from sinking.
Fiery Constitution
Beneath your bronze skin you are a being of fire. You have resistance to fire and poison damage and advantage on saving throws against poison.
Illumination
Your head is wreathed in flames, creating bright light in a 10-foot radius and dim light for an additional 10-feet. This makes stealth difficult. You have disadvantage on stealth checks.
Natural armor
As an azer, your body is made of bronze, providing inherent protection. While unarmored, your AC is equal to 13 + your Constitution modifier. You may use a shield and still gain this benefit. You cannot wear armor unless it is specially tailored for you. This special armor costs twice that of normal armor.
Heated Body
Your body is burning hot to the touch. When a creature within 5 feet of you hits you with a melee attack it takes 1 fire damage. This increases to 2 at 10th level.
Heated Weapons
Your attacks with metal melee weapons and unarmed strikes do 1 additional fire damage.
Master of Metal and Gems
Azers are masterful artisans and create beautiful works from the gems and precious metals found in their volcanic habitat. You gain proficiency in you choice of either Smith's Tools or Jeweler's Tools.
Living Fire
You don't need to eat, drink, or sleep. To gain the benefits of a long rest, you must spend 8 hours doing light activity.
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