Homebrew Kaldorei (Night Elf) Revised Species Details
Night elves (or kaldorei, for "Children of the Stars" in Darnassian), are a powerful and mystical race whose origins extend back to ancient times. These then-immortal beings were among the first to study magic and let it loose throughout the world nearly ten thousand years before the First War. The founders of a magical and advanced civilization which at its peak spanned the breadth of ancient Kalimdor, the night elves came into a horrific conflict with the Burning Legion but achieved a Pyrrhic victory that ended in the Great Sundering, turning Kalimdor's landmass into the continents of the present age. The devastation wrought by the chain of events birthed in conceit caused a wholesale shift in direction. The night elves abandoned the use of arcane magic, fearing its use would draw the Burning Legion back to their world. The main survivors of the Sundering crafted a radically different society centred around druidism, the harmony with the natural world and its denizens.
The far-reaching and ancient legacy of the night elves shaped them into a race of very self-sufficient and self-conscious individuals, who often display strong streaks of isolationism. The night elves ended a long period of seclusion referred to as the Long Vigil in the aftermath of the Third War, standing with refugees from the Eastern Kingdoms during the Battle of Mount Hyjal. They then began to associate themselves with the Alliance in response to the Horde's presence in Ashenvale.
Kaldorei (Night Elf) Revised Traits
Kaldorei (Night Elf) TraitsWeapon Skill Training
You have proficiency with the scimitar, (war)glaive, shortbow, and longbow.
Defenders of Nature
You gain advantage on Nature skill checks.
Touch of Elune
+1 to all Dexterity skill checks and ability(-stat) checks during the night.
Ability Score Increase
You gain +1 in Dexterity and +2 in Wisdom due to your life in the Wild.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be over 10000 years old due to theire connection to the world tree.
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
Size
Elves range from under 5 to over 7 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Superior Darkvision
Your darkvision has a radius of 120 feet.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Language
You can speak Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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