Homebrew Saiyan Species Details
Home Saiyan Race Details
Saiyan Traits
Ability score increase Your Strength, Dexterity, and Constitution scores all increase by 1
Powerfully built When carrying, pushing, or dragging an object or creature you count one size larger
Languages You know common and one extra language of your choice
Names A saiyan name is a pun on a vegatable
Ape tail You are considered proficient with your unarmed strikes. When you make an unarmed strike, you use your tail instead of your fists (assuming you still have one), dealing 1d4+DEX modifier Damage. This tail can carry up to 30 pounds and has 10 HP and your armor class. When your tails health is reduced to 0, it falls off. When your tail falls off the first time it regrows in 1d4 days, the second time it regrows in 1d4 weeks, he third time it regrows in 1d4 months, the fourth time it does not regrow at all.
Zenkai When reduced to 0 or 1 HP in an encounter, You 2x XP for that encounter.
Natural armor Your AC equals 11+DEX modifier+CON modifier
Speed You have a base walking speed of 30 ft and a base flying speed of 50 ft
Great ape Assuming you still have your tail, when you see the full moon or an enormous amount of energy is released you WILL turn into a great ape. This form is controlled by the DM unless you make a Wisdom check with a DC of your Strength score, on a failed check your alignment turns chaotic evil and your character is controlled by the DM, on a successful check you control this form. When in great ape your size is gargantuan, you have a +2 to attack rolls, you can only make unarmed strikes, you don't lose any items, you gain 10 temporary HP, and unarmed strikes deal 1d12+STR modifier damage. Breath blast You fire a 120 ft line ki blast form your mouth that deals 1d10 force damage per level(max level 15). Any creature hit by this blast must make a DC 8+proficiency bonus+STR modifier Dexterity save, on a failed save takes whatever damage you have at that time, or half that on a successful save. Superior grip As an action you can make a grab attack and grapple whoever you hit, and as a bonus action you can do a crush attack dealing 3d4 bludgeoning damage per level(max level 15). Breaking free of the grab attack requires successful DC 15 Strength (athletics) check PS: When you are 10th level, roll a d20 when you go great ape. if you roll a 20, if you roll a 20, you become golden ape and automatically have control over your form. Your great ape abilities do not change, but you do turn into a super Saiyan 4 after 10 minutes. PPS: If you have gone ssj4 in the past week you can't go golden ape
Transformations
Super Saiyan At 4th level you can transform into this form 3 times per day as an action. You stay in this form until you dismiss it as an action or you fall below half health. This form gives +5 to walking speed, +10 to flying speed, +1 to attack rolls, and +2 to damage rolls. You can't activate this form again until first finishing a long rest.
Super Saiyan 2 at 6th level you can transform into this form 2 times per day as an action. This form lasts 2 hours, until you dismiss it as an action, or fall below half health. This form gives +10 to walking speed, +20 to flying speed, +2 to attack rolls, and +3 to damage rolls. You can't activate this form again until first finishing a long rest
Super Saiyan 2 Mastery if you dedicate 3 days to do nothing but train Super Saiyan 2, the 2 hour time limit no longer applies to the Super Saiyan 2 form
Super Saiyan 3 at 8th level you can transform 1 time per day as an action. This form lasts 1 hour, until you dismiss it as an action, or fall below half health. This form gives +20 ro walking speed, +40 to flying speed, +3 to attack rolls, +4 to damage rolls. You can't activate this form until first finishing a long rest
Super Saiyan 3 Mastery if you dedicate 7 days to do nothing but train Super Saiyan 3, the 1 hour time limit is extended to 2 hours
Super Saiyan 4 at 10th level you transform once per week as an action. This form lasts 1 hour. This form gives +30 to walking speed, +50 to flying speed, +4 to attack rolls, and +5 to damage rolls. You can only activate this form again after finishing 7 long rests
Super Saiyan God at 15th level you transform once in your life as an action. This form lasts 30 minutes. This form gives +60 to walking speed, +100 to flying speed, +5 to attack rolls, and +6 to damage rolls. You can never activate this form again.(you can't activate this form again if you died and then got revived) In this form your ki is undetectable by mortals without divine sense. In this form you gain divine sense, which allows you to sense a god's ki.
Super Saiyan God Super Saiyan(Super Saiyan Blue) at 19th level you can transform once per day as an action. This form lasts until you dismiss it as an action or you drop below half health. This form gives +100 to walking speed, +150 to flying speed, +6 to attack rolls, and +7 to damage rolls. In this form your ki is undetectable by mortals without divine sense. In this form you gain divine sense, which allows you to sense a god's ki.
Ultra Instinct At 20th level, if you devote 1 year to doing nothing but training this technique, you gain this form. You can transform once per 7 days as an action. This form lasts 30 minutes, until you dismiss it as an action, or you fall below half health. This form gives +150 to walking speed, +300 to flying speed, +7 to attack rolls, and +8 to damage rolls.
Ki sense and manipulation You can detect any living creature's life force in a 60 ft cube
Saiyan Traits
Saiyan Traits
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