Homebrew Yordle Species Details

Most Yordles in Runeterra are from Bandle City and spend their time scraping together bits of machinery for discovery, invention, or just plain mischief-making. A yordle from Piltover, however, has been given many more resources to explore their curiosity and engineering itch. It means they may be a little more used to fully stocked and equipped workshops then they are scavenging through junkyards, and are therefore less thrifty than Bandle City yordles in general, but it also means they have been taught how to bridge the gap between the magic of Runeterra and science.

 

Yordle Traits

Many yordles channel their energy into discovery, invention, or just plain mischief-making.

Speed

Your base walking speed is 35 feet.

Languages

You can speak, read, and write Common, Yordle, and one additional language of your choice. Yordles typically learn the languages of other peoples they may deal with, including obscure dialects.

Adaptive Skills

You may gain proficiency in one skill of your choice.

Environmental Adaptation

Yordles gain different adaptations based on where they have spent most of their lives. But wherever they go, they are sure to tinker and gain proficiency with Tinker's Tools. Choose one environment from the list below and you gain that adaptation.

  • Bandle City - Years of scraping together items from junkyards to invent with has taught you how to fix pretty much any non-magical item. Gain the mending spell.
  • Bilgewater - You gain the ability to breathe underwater as well as on land. Additionally, you gain a swim speed equal to your walking speed.
  • Demacia - You are difficult and demanding in conversation, which tends to oppress those around you. You gain a +1 bonus on Intimidate checks.
  • Freljord - You gain resistance to cold damage, and can survive in cold climates without cold-weather gear, as described in chapter 5 of the Dungeon Master’s Guide.
  • Ionia - You have learned how to become one with the world around you. You have advantage on stealth checks. 
  • Ixtal - Choose one beast that is a Challenge Rating equal to half your level. Once per long rest you can use an action to shapeshift into that beast for one hour.
  • Noxus - You are quick to initiate combat, and you tend to press the attack once the battle is joined. You gain a +2 bonus on initiative checks. 
  • Piltover - You can spend one hour to craft any item found on the Adventuring Gear table in the Player's Handbook if you have the right materials.
  • Shadow Isles - Once per long rest, if an attack would hit you, you can use your reaction to become spectral and instead cause that attack to miss.
  • Shurima - You gain resistance to fire damage, and can survive 1 week without water or food.
  • Void - You gain Darkvision out to 60 feet and cannot be lost except by magical means.

Artificer's Lore

Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker

You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume.
The box stops playing when it reaches the song’s end or when it is closed.

Age

Due to their magical nature Yordles usually outlive many other races and can live as long as elves.

Ability Score Increase

Increase two ability scores by 1.

Alignment

Yordles tend towards no particular alignment. The best and the worst are found among them.

Size

Yordles are a small race, rarely exceeding 3 feet in height. Your size is Small.

Previous Versions

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