Homebrew Dhampir Species Details
Physical Description
While they seem more or less human, many dhampirs have pale skin and dark hair. At birth they resemble stillborns, but they do have a very faint heartbeat. Most even possess sharpened teeth or claws, reminders of their undead heritage. They feed the same way as humans do but have problems being out in the sun. Their looks are human too, though they are described as being more graceful in appearance than humans. They are not as powerful as vampires but are instead granted the gift of not needing to feed on others.
Dhampirs appear tall and sturdy while also having graceful features and a slender appearance which belies their unnatural strength.
History
Being the offspring of a vampire and a human parent, the dhampir are usually the children of a tragic romance... or something much more sinister. This causes them to search their reason for being created or in some cases join or hunt their immortal parent for answers.
Society
Dhampirs normally live a solitary lifestyle, feared, shunned, and even hunted by other races. Because of this, a great number of dhampirs reject their vampiric heritage. Few, if any, can even stand the presence of a vampire. They are famed for their ability to not only hunt vampires, but also other mythical beings. Most are driven and stubborn, yet strangely charismatic. But yet again there is a group who are willing to help and protect their undead relatives and be their guard. This is presumably because of their ability to move in the sun which makes them excellent followers for vampires.
Dhampir Traits
The offspring of a vampire and a human necrophiliac.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bloodthirst
You have the ability to make a bite attack against either a willing creature, a creature that is charmed or grappled by you, or a creature that is incapacitated or restrained. You can use your Strength or Dexterity for your bite's attack roll. On a hit, your bite deals necrotic damage equal to 1d6 plus the ability modifier used to make the attack roll. You gain temporary hit points equal to the amount of necrotic damage dealt with this attack. You may use this ability a number of times equal to your proficiency bonus. Any uses of this feature are restored after a long rest.
Harmed by Running Water
Every time you end your turn in running water or are splashed with water, you take Acid damage equal to your character's level. This damage is doubled if you are submerged.
Sunlight Sensitivity
While in sunlight, you have disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Stake to the Heart
If the Dhampir is willing, incapacitated, or restrained a wooden weapon with piercing can be driven into the Dhampir's heart, the Dhampir is paralyzed until the stake is removed and the Dhampir suffers a critical hit from the wooden weapon. A Dhampir wearing heavy armor cannot be staked with a wooden weapon unless critically hit with it.
Spiderclimb
The Dhampir can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Languages
Dhampir's can write, read, and speak common.
Child of Night
You have resistance to necrotic damage, but have vulnerability to radiant damage.
Physical Enhancement
A mortal's transformation into a Dhampir offers a host of physical enhancements, like strength, speed, and agility, and you have inherited some of this enhancement from your undead parent. Your choice of score from either Strength or Constitution increase by 1.
Ability Score Increase
Your Dexterity score increases by 2.
Previous Versions
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