Homebrew Dryad Species Details
Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed.
Dryads work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home.
Woodland Magic. Dryads can speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends.
Dryad Traits
??Ability score increases
Your wisdom score is increased by 2 and your charisma score is increased by 1
Tree Stride
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 60 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 60 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you’re in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.
Speak with Beasts and Plants.
The dryad can communicate with beasts and plants as if they shared a language.
Fae charm
Choose one creature you can see within 30ft of you.It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
This spell lasts 1 hour.
You can use this spell up to an amount of times equal to your wisdom modifier (minimum 1) between long rests.
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