Homebrew Floran Species Details

Children of the FeyWild. Florans are one of the very few races who can trace their origins directly to the FeyWilds, making them one of the first and possibly only races to do so. Almost all of the FeyWild’s residence can trace their origins back to some lost group of creatures who tumbled into its waiting arms; twisted and morphed into something new and much more mystical in their time spent there. According to legend, however, Florans came into existence when a stray burst of Wild Magic lashed out and struck a series of plants near the forest’s heart; causing them to twist into humanoid shapes and gain entrance.

Tribal hunters. Florans live in tight-knit groups called Racemes. These groups generally consist of between ten to forty members and are led by two individuals known as the Greenfinger (chief) and Flowerpalm (shaman/shamaness). They most commonly make their homes in the roots and branches of grand, towering trees scattered throughout the FeyWild. A light-footed and fierce race; Florans are known for being experts in the way of the hunt, and often take great delight in racing together through the treetops and bringing down even the fiercest of prey.

Curious diets. Due to the fact, they are made from plant matter themselves and are highly strict caretakers and defenders of the forest; Florans live on an almost completely carnivorous diet. They almost never eat any form of plant matter; unless it is strictly beneficial towards the plant itself; such as harvesting fruit or cutting away old, dead growth. Though, more often than not fruits and vegetables are more likely to be traded off with other races for meats and materials rather than eaten.

Savage defenders. Floran, while being a relatively intelligent and overall friendly race towards those they consider allies, are also often regarded as among the most dangerous creatures the FeyWild has to offer. They are viciously protective of their territories and the weaker members of their tribes, and will defend their homes will a savage ferocity rarely found within the people of the Material Plane. When uninvited outsiders first stumble into their territory, they will generally follow along with the eye up the strangers to determine their intentions. If they are simply a lost newcomer, the Florans will likely redirect their movements either by approaching and telling to leave, or warping the environment so the unwanted party unknowingly leaves. However; if they show a clear hostility towards the forest, or are a known enemy of the floran tribe or their allies, they will attack and snuff out the threat with terrifying efficiency. They have little patience for trespassers and none at all for those who bring harm upon their environment.

Deceptively clever. Florans will almost never attack an intruder directly unless absolutely necessary; generally waiting until dark and then using the constantly shifting nature of the FeyWild to ambush their foes and wipe them out in one swift attack. When they are forced to fight in direct combat they do so with wild vigor and brutal

savagery, often using clever and tricky tactics to bring down foes more than three times their own size.

Tentative explorers. Despite their clear destain for others encroaching in their land, and a plan hesitancy towards interacting with creatures outside their own kind (aside from eating them of course), Florans are also an impeccably curious people, and in recent times have discovered a way to open the barrier between the FeyWild and the Material Plane. In the wake of their discovery, Florans had cautiously but curiously been stepping across into this new plane to observe the worlds beyond. They generally stick to thick forested and wild areas and remain carefully hidden from the eyes of any searching creatures; parties of rangers sneaking about to observe their neighbors and occasionally approaching in hopes of building new friendships. Recently there have even been accounts of Florans branching away from their ranger groups to join adventurers in seeking stories and knowledge to bring home for their tribe.

Floran Traits

Florans, have many strange abilities to match their strange aperances,

Sleepless

 The Floran gains its energy from the meat it consumes and the sun’s rays, and does not need to sleep. During the night it may grow weary or distant, but it will not sleep.

Leaf-Speak

The floran can hear the voices of the plants around them, and understand the languages of them. They cannot, however, communicate or speak with them.

Hunting Sense

The Floran has the ability to sense the presence and location of any creature within two hundred feet of it that has fewer hit points than your maximum hit points.

The Thrill of the Hunt (1/Day)

If the Floran can see or hear a creature that is below its current hit points, it may use its bonus action to mark that target for a number of actions equal to +4. For the duration, it has an advantage on checks to track or locate all creatures that it can sense.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 acid damage.

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