Homebrew Ent Species Details
Tree
Ent Traits
Ent.Tree ent magic
As an action, you can magically animate a shrub you can see within 60 feet. This shrub has the same statistics as a awakened shrub. An animated shrub acts as an ally of you. The shrub remains animated until it dies or you are more than 120 feet away from it; or until you take a bonus action to turn it back into an inanimate shrub. The shrub then takes root if possible. You may have a number of shrubs animated equal to your level.
Ability Score Increase
Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age
Treants can live a very long time. It is said that a treant can live to watch one of the elven race as a child all the way to their elder years and death. The only true way to know how old one is to split it open and count the rings in its body.
Alignment
Treants tend towards the neutral good alignment, however, wrathful treants may be chaotic due to growing up in a regularly threatened forest or evil treants that grew up in or have spent too much time in desecrated lands.
Size
Treants can get from 8 to 16 feet tall. Your size is Large.
Speed
Your base walking speed is 30 feet.
Root
You sink your feet into the ground and brace yourself for an assault. As a reaction, when you are affected by an effect that would move you unwillingly you can dig your roots in and negate any forced movement that affects you. However, the turn afterward you cannot move as you must uproot your feet from the earth as a bonus action. You regain use of this ability once you complete a short or long rest.
Plant
You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, and you can understand basic concepts and ideas from them.
Large
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Photosynthesis
Instead of consuming food like most humanoids, Treants absorb energy from the sun and nutrients from the soil for sustenance. A Treant that spends at least an hour outside, while the sun is up, is considered to have eaten for that day. Treant characters suffer fatigue the same way other races do for going without food.
Languages
You can speak, read, and write Common and Sylvan .
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