Homebrew Bomok Species Details

These canine humanoids create close, familial bonds with those who prove themselves worthy of loyalty. They will unflinchingly protect those with which they have pledged loyalty, putting the lives of their family over their own. Any bomok who forsakes a bond is cast out by others of their kind and considered a traitor to the very race. Blessed with sturdy builds and finely honed senses, these canines are well suited to becoming guards, sentries, or any number of other protective professions.

Bomok Traits

Your bomok character has the following traits, exemplifying their fierce loyalty and daunting physique.

Ability Score Increase

Your Strength score increases by 2, and your Dexterity score increases by 1.

Age

Bomok mature at a faster rate than humans. However, they live to be the same age as most humans.

Alignment

Most Bomok tend towards either good or lawful alignments, but may shift towards the alignments of those they give their loyalty to.

Size

Bomok are typically 6 to 7 feet tall and average around 200 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Fast Learner

The time it takes to learn a new language, tool, weapon, or skill proficiency is halved.

Bite

Because of your fierce bite, your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of bludgeoning damage normal for an unarmed strike.

Keen Hearing and Smell

You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Hound's Vigil

You gain proficiency in the Perception skill. In addition, before you roll initiative, you can give yourself advantage on the roll. Once you use this feature, you must finish a short or long rest before you can use it again.

Fierce Loyalty

If a creature attacks another friendly creature within 5 feet of you, you can use your reaction to impose disadvantage on that attack.

If the attack misses, the attacker must succeed on a Wisdom saving throw or become frightened of you until the end of its next turn.The DC for this saving throw is 8 + your proficiency bonus = your Charisma modifier.

Once you use this feature, you must finish a short or long rest before you can use it again.

Languages

You can speak, read, and write Common and one other language of your choice.

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